jun1oru-
Name history of jun1oru-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does jun1oru- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so slightly above the average (50%).
Clutch
Average1.8 clutch kills per match and so clearly above the average (1.7).
Weapons and aim
Average50% headshots and so clearly above the average (47%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so slightly below the average (13.2%).
Utility and deaths
Average5.2 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.82. Last 3 months: 0.73 (at the start 0.65). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.15. Last 3 months: 1.01 (at the start 0.91). Right on the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 87.3. Last 3 months: 77.8 (at the start 72.2). Just below the average (79.8).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months: 51% (at the start 43%). Clearly above the average (47%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 46% (at the start 57%). Clearly below the average (51%).
Best month: July 2026 with 1,764. Last 3 months: 1,554 (at the start 1,764).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 194 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
jun1oru- loses the most ELO in match 1 of the day: −219 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Ancient
- Highest rating in a match: 2.08 · Dust 2
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 194 matchesCompared with players on the same level who have at least 15 matches on the map.
How jun1oru- plays
Across 194 matches jun1oru- averages K/R 0.72, ADR 77.2 and a rating of 1.00. Biggest strength: Utility damage per round at 5.2, better than 75% of level 8 players. Averages 16.2 kills per match with 50% headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 73 of 194 matches the rating was 1.10 or higher (38%), in 81 it was below 0.90. In 173 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. jun1oru- loses the most ELO in match 1 of the day (−219 ELO, win rate 40%). Things go best on Ancient (+5 ELO, win rate 56%). Match no. 3 of the day goes best: 61% win rate, −52 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +5.6, Headshots +8 pp. Got weaker: Win rate −11 pp, ELO −210. Last 30 days: 51 matches, win rate 45%, net ELO −130.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.