jun1oru-

JP
194 matches tracked 51 matches in 30 days
Last updated:

How does jun1oru- play?

Rating 1.00 K/R 0.72 ADR 77.2 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 194 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 68%
AWP share of kills 16%+6 pp · Ø 10% better than 79%
K/D 1.00−0.01 · Ø 1.01 better than 51%
Pistol kills per match 3.2
Knife kills 8 in 194 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.2%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 26%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 37x 4K, 2 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 75%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.10, ADR +5.6, Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −11 pp, ELO −210

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.73 (at the start 0.65). Right on the average (0.73).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −219 ELO
47 matches · 40% win rate
On Inferno −140 ELO
24 matches · 46% win rate
Between 0:00 and 6:00 −112 ELO, win rate 40%
On Mondays −127 ELO, win rate 35%

jun1oru- loses the most ELO in match 1 of the day: −219 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.08 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
49% better than 45%
0.75 better than 62%
79.5 better than 49%
1.02 better than 55%
58% of 324 duels better than 86%
23% of 44 situations better than 13%
Dust 235
43% better than 26%
0.71 better than 44%
76.0 better than 30%
1.04 better than 63%
43% of 175 duels better than 11%
40% of 20 situations better than 61%
Ancient27
56% better than 69%
0.66 better than 13%
75.2 better than 21%
0.92 better than 17%
39% of 107 duels better than 3%
61% of 18 situations better than 92%
Anubis26
46% better than 29%
0.75 better than 63%
78.3 better than 42%
1.04 better than 62%
60% of 110 duels better than 92%
40% of 25 situations better than 55%
Inferno24
46% better than 28%
0.67 better than 28%
73.5 better than 22%
0.94 better than 28%
50% of 98 duels better than 47%
50% of 16 situations better than 78%
Nuke8
50% -
0.76 -
78.3 -
1.10-
56% of 41 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jun1oru- plays

Across 194 matches jun1oru- averages K/R 0.72, ADR 77.2 and a rating of 1.00. Biggest strength: Utility damage per round at 5.2, better than 75% of level 8 players. Averages 16.2 kills per match with 50% headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 73 of 194 matches the rating was 1.10 or higher (38%), in 81 it was below 0.90. In 173 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. jun1oru- loses the most ELO in match 1 of the day (−219 ELO, win rate 40%). Things go best on Ancient (+5 ELO, win rate 56%). Match no. 3 of the day goes best: 61% win rate, −52 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +5.6, Headshots +8 pp. Got weaker: Win rate −11 pp, ELO −210. Last 30 days: 51 matches, win rate 45%, net ELO −130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.