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jumperglotzn

Austria
On FACEIT since 2026 144 matches tracked 26 matches in 30 days
Last updated:

How does jumperglotzn play?

Rating 1.00 K/R 0.72 ADR 80.1 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 144 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 33%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 33%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (45%).

Headshot rate 48%+3 pp · Ø 45% better than 67%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.8
Knife kills 2 in 144 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.4 pp · Ø 13.0% better than 41%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 2.0−0.2 · Ø 2.2 better than 32%
4Ks and aces 31x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 48%
Enemies flashed per round 0.11−0.14 · Ø 0.25 better than 13%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 81.2, ELO at 1,414
▼ Got worse
Headshots −4 pp, Win rate −8 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months unchanged at 0.72. Right on the average (0.72).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −63 ELO
31 matches · 42% win rate
In match 3 of the day −62 ELO
24 matches · 29% win rate
Between 12:00 and 18:00 −63 ELO, win rate 44%

jumperglotzn loses the most ELO on Ancient: −63 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 34 · Cache
  3. Highest rating in a match: 2.29 · Anubis

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
52% better than 58%
0.70 better than 39%
78.6 better than 46%
0.97 better than 41%
48% of 272 duels better than 40%
39% of 36 situations better than 56%
Ancient31
42% better than 24%
0.73 better than 60%
79.3 better than 54%
1.02 better than 65%
50% of 159 duels right on the average
48% of 21 situations better than 74%
Dust 220
60% better than 83%
0.83 better than 91%
89.3 better than 90%
1.18 better than 93%
51% of 125 duels better than 58%
27% of 11 situations better than 21%
Anubis19
26% better than 2%
0.61 better than 8%
72.2 better than 14%
0.83 better than 6%
47% of 85 duels better than 33%
17% of 12 situations better than 8%
Cache19
63% -
0.79 -
85.6 -
1.11-
56% of 111 duels -
32% of 19 situations -
Nuke3
33% -
0.30 -
58.6 -
0.38-
25% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How jumperglotzn plays

Across 144 matches jumperglotzn averages K/R 0.72, ADR 80.1 and a rating of 1.00. Biggest strength: Utility hit rate at 43%, better than 92% of level 6 players. Averages 15.7 kills per match with 48% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 56 of 144 matches the rating was 1.10 or higher (39%), in 61 it was below 0.90. In 129 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. jumperglotzn loses the most ELO on Ancient (−63 ELO, win rate 42%). Things go best on Mirage (+93 ELO, win rate 52%). From match no. 5 of the day on, things go best: 65% win rate, +90 ELO. Got weaker: Headshots −4 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 81.2, ELO at 1,414. Last 30 days: 26 matches, win rate 42%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.