jumalzilla

Finland
On FACEIT since 2017 133 matches tracked 30 matches in 30 days
Last updated:

How does jumalzilla play?

Rating 1.09 (from 83 matches) K/R 0.76 ADR 85.5 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 83 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 37% normal 0.90 to 1.09 12% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 28%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 73%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 59%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 32%
MVPs per match 2.5+0.1 · Ø 2.4 better than 66%
4Ks and aces 20x 4K, 1 ace in 83 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 99%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 87.4, Headshots at 43%
▼ Got worse
Win rate −6 pp, ELO −130

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −49 ELO
26 matches · 50% win rate
In match 2 of the day −49 ELO
43 matches · 49% win rate
On Wednesdays −26 ELO, win rate 48%

jumalzilla loses the most ELO on Anubis: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Cache
  2. Most kills in a match: 43 · Nuke
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
55% better than 58%
0.78 better than 65%
89.3 better than 83%
1.13 better than 76%
59% of 69 duels better than 86%
58% of 12 situations better than 90%
Dust 230
50% better than 41%
0.66 better than 13%
78.8 better than 38%
0.95 better than 19%
47% of 57 duels better than 24%
33% of 12 situations better than 33%
Anubis26
50% better than 40%
0.79 better than 70%
86.9 better than 76%
1.10 better than 69%
53% of 66 duels better than 56%
57% of 7 situations better than 87%
Nuke22
59% better than 59%
0.75 better than 48%
81.5 right on the average
1.20-
44% of 43 duels better than 17%
40% of 5 situations better than 48%
Cache10
80% -
0.79 -
96.1 -
1.13-
62% of 34 duels -
0% of 3 situations -
Inferno6
83% -
0.82 -
89.7 -
1.13-
81% of 16 duels -
0% of 2 situations -
Overpass5
60% -
0.82 -
89.6 -
-
-
-
Mirage3
67% -
0.86 -
80.3 -
1.18-
100% of 2 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jumalzilla plays

Across 133 matches jumalzilla averages K/R 0.76 and ADR 85.5; the rating across the 83 rated matches is 1.09. Biggest strength: Utility damage per round at 8.0, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 43% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 49 of 83 matches the rating was 1.10 or higher (59%), in 24 it was below 0.90. In 83 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: November 2026 at 1.19. jumalzilla loses the most ELO on Anubis (−49 ELO, win rate 50%). Things go best on Nuke (+23 ELO, win rate 59%). Match no. 1 of the day goes best: 62% win rate, +68 ELO. Got weaker: Win rate −6 pp, ELO −130. Unchanged in recent months: K/R at 0.77, ADR at 87.4, Headshots at 43%. Last 30 days: 30 matches, win rate 70%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.