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jullaww

Russia
On FACEIT since 2025 533 matches tracked 214 matches in 30 days
ELO ▲ 194
3,256
30-day peak: 3,448
Rank EU ▲ 1,734 places
#3,650
Russia #1,035 in Russia
30 days · prev. #5,384 · best #1,768
Last updated:
Next update possible in 1h 34m

How does jullaww play?

Rating 1.01 (from 500 matches) K/R 0.72 ADR 78.8 from 533 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 500 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 70%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 76%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 97%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.97−0.09 · Ø 1.06 better than 15%
Pistol kills per match 2.6 from the last 500
Knife kills 9 in 500 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so clearly below the average (13.7%).

2K rounds 12.7%−1.0 pp · Ø 13.7% better than 23%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 38%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 108x 4K, 8 aces in 533 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 36%
Deaths per round 75%+4 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.13, ADR +13.3, Headshots +2 pp, Win rate +13 pp, ELO +112, First kills +4 pp, Clutch 1v1 +14 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.60). Just below the average (0.75).

Patterns

From the last 500 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −212 ELO
58 matches · 41% win rate
On Nuke −88 ELO
33 matches · 42% win rate
Between 18:00 and 24:00 −133 ELO, win rate 47%
On Tuesdays −177 ELO, win rate 43%

jullaww loses the most ELO in match 1 of the day: −212 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 500 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2191
52% better than 38%
0.75 better than 47%
81.7 better than 49%
1.03 better than 36%
49% of 1,118 duels better than 31%
44% of 84 situations better than 64%
Ancient137
60% better than 67%
0.77 better than 57%
83.4 better than 57%
1.05 better than 48%
51% of 797 duels better than 41%
45% of 66 situations better than 69%
Mirage81
46% better than 17%
0.67 better than 13%
72.4 better than 9%
0.94 better than 13%
44% of 386 duels better than 9%
42% of 38 situations better than 60%
Nuke33
42% better than 12%
0.62 better than 3%
69.6 better than 5%
0.86 better than 2%
44% of 172 duels better than 11%
61% of 18 situations better than 91%
Cache22
59% better than 48%
0.75 better than 35%
82.4 better than 40%
1.06 better than 33%
48% of 122 duels better than 19%
55% of 11 situations better than 82%
Inferno20
45% better than 8%
0.76 better than 40%
86.5 better than 54%
1.01 better than 19%
54% of 118 duels better than 37%
20% of 5 situations better than 8%
Anubis16
31% better than 2%
0.62 better than 4%
66.8 better than 2%
0.80 better than 1%
41% of 102 duels better than 5%
33% of 15 situations better than 38%

Compared with players on the same level who have at least 15 matches on the map.

How jullaww plays

Across 533 matches jullaww averages K/R 0.72 and ADR 78.8; the rating across the 500 rated matches is 1.01. Biggest strength: Headshot rate at 64%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 64% headshots. The strongest map is Ancient with a 60% win rate in 137 matches. In 179 of 500 matches the rating was 1.10 or higher (36%), in 210 it was below 0.90. In 533 matches with detailed stats: 108 4Ks and 8 aces. Best month by rating: October 2026 at 1.01. jullaww loses the most ELO in match 1 of the day (−212 ELO, win rate 41%). Things go best on Ancient (+269 ELO, win rate 60%). Match no. 4 of the day goes best: 57% win rate, +77 ELO. Improved over the last three months: K/R +0.13, ADR +13.3, Headshots +2 pp, Win rate +13 pp, ELO +112, First kills +4 pp, Clutch 1v1 +14 pp. Last 30 days: 214 matches, win rate 52%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.