juanflatroo

Kosovo
FACEIT verified FACEIT verified On FACEIT since 2016 388 matches tracked 129 matches in 30 days
ELO ▲ 236
3,754
30-day peak: 3,842
Rank EU ▲ 246 places
#463
Kosovo #5 in Kosovo
30 days · prev. #709 · best #304
Last updated:

How does juanflatroo play?

Rating 1.15 K/R 0.86 ADR 93.7 from 388 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 388 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (350 matches).

3,500+ ELO

Compared with 1,386 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 79%
Opening duels won 53%−1 pp · Ø 54% better than 36%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−6 pp · Ø 43% better than 33%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 67%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (54%).

Headshot rate 63%+9 pp · Ø 54% better than 92%
AWP share of kills 1%−12 pp · Ø 13% better than 7%
K/D 1.11−0.01 · Ø 1.12 better than 36%
Pistol kills per match 3.0
Knife kills 5 in 388 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.6%).

2K rounds 15.7%+1.6 pp · Ø 14.1% better than 77%
3K rounds 5.8%+1.2 pp · Ø 4.6% better than 85%
MVPs per match 2.8+0.2 · Ø 2.6 better than 69%
4Ks and aces 105x 4K, 13 aces in 350 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 5.5+1.6 · Ø 3.9 better than 87%
Enemies flashed per round 0.32−0.02 · Ø 0.34 better than 41%
Deaths per round 77%+7 pp · Ø 70% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +464
= Stayed the same
K/R at 0.86, Rating at 1.15, ADR at 93.2, Win rate at 54%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: September 2026 with 0.89. Last 3 months unchanged at 0.86. Clearly above the average (0.78).

Patterns

From the last 388 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −158 ELO
23 matches · 52% win rate
On Inferno −94 ELO
20 matches · 35% win rate
In match 1 of the day −69 ELO
90 matches · 43% win rate

juanflatroo loses the most ELO on Cache: −158 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Recorded match no. 250 · Cache
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Highest rating in a match: 2.57 · Mirage

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage147
52% better than 29%
0.85 better than 72%
93.5 better than 83%
1.13 right on the average
51% of 810 duels better than 24%
34% of 62 situations better than 32%
Ancient96
57% better than 45%
0.92 better than 93%
97.5 better than 93%
1.25 better than 87%
56% of 542 duels better than 62%
38% of 48 situations better than 46%
Dust 291
58% right on the average
0.82 better than 60%
90.0 better than 70%
1.11 better than 41%
49% of 497 duels better than 18%
47% of 30 situations better than 68%
Cache23
52% -
0.89 -
100.4 -
1.18-
56% of 144 duels -
22% of 9 situations -
Inferno20
35% better than 4%
0.87 better than 92%
97.3 better than 95%
1.15 better than 78%
58% of 105 duels better than 76%
58% of 12 situations better than 89%
Anubis10
30% -
0.64 -
74.4 -
0.88-
40% of 52 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How juanflatroo plays

Across 388 matches juanflatroo averages K/R 0.86, ADR 93.7 and a rating of 1.15. Biggest strength: Utility hit rate at 43%, better than 96% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 77%, better than only 1% of level 10 · 3,500+ ELO players. Averages 18.7 kills per match with 63% headshots. The strongest map is Dust 2 with a 58% win rate in 91 matches. In 189 of 388 matches the rating was 1.10 or higher (49%), in 112 it was below 0.90. In 350 matches with detailed stats: 105 4Ks and 13 aces. Best month by rating: September 2026 at 1.21. juanflatroo loses the most ELO on Cache (−158 ELO, win rate 52%). Things go best on Dust 2 (+437 ELO, win rate 58%). Match no. 3 of the day goes best: 60% win rate, +256 ELO. Improved over the last three months: ELO +464. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.15, ADR at 93.2, Win rate at 54%. Last 30 days: 129 matches, win rate 53%, net ELO +304.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.