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juan_bolsa

Argentina
On FACEIT since 2019 103 matches tracked
Last updated:

How does juan_bolsa play?

Rating 1.00 (from 80 matches) K/R 0.74 ADR 79.5 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 80 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 6

Compared with 1,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 44%−6 pp · Ø 50% better than 11%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 62%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (46%).

Headshot rate 53%+7 pp · Ø 46% better than 88%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 1.00+0.01 · Ø 0.99 better than 57%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 13.0%+0.1 pp · Ø 12.9% better than 50%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 89%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 9x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 12%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 32%
Enemies flashed per round 0.41+0.16 · Ø 0.25 better than 85%
Deaths per round 74%+1 pp · Ø 73% better than 37%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.13
= Stayed the same
K/R at 0.76, ADR at 80.0, Headshots at 52%
▼ Got worse
Win rate −9 pp, ELO −156

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.76 (at the start 0.73). Slightly above the average (0.72).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
42 matches · 50% win rate
On Dust 2 −22 ELO
28 matches · 39% win rate
On Tuesdays −23 ELO, win rate 38%

juan_bolsa loses the most ELO on Mirage: −52 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Anubis
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
50% right on the average
0.76 better than 70%
81.0 better than 60%
1.00 right on the average
48% of 160 duels better than 37%
50% of 16 situations better than 81%
Dust 228
39% better than 16%
0.75 better than 68%
77.2 better than 39%
1.01 better than 56%
40% of 77 duels better than 9%
46% of 13 situations better than 71%
Anubis10
40% -
0.78 -
82.6 -
1.10-
48% of 33 duels -
50% of 4 situations -
Nuke7
43% -
0.75 -
86.8 -
0.99-
42% of 38 duels -
0% of 1 situations -
Ancient6
17% -
0.69 -
77.3 -
0.94-
67% of 6 duels -
0% of 5 situations -
Cache6
83% -
0.67 -
70.5 -
0.98-
36% of 22 duels -
0% of 1 situations -
Inferno3
33% -
0.67 -
71.2 -
0.96-
40% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How juan_bolsa plays

Across 103 matches juan_bolsa averages K/R 0.74 and ADR 79.5; the rating across the 80 rated matches is 1.00. Biggest strength: 3K rounds at 4.9%, better than 89% of level 6 players. Most room to improve: Opening duels won at 44%, better than only 11% of level 6 players. Averages 16.2 kills per match with 53% headshots. The strongest map is Mirage with a 50% win rate in 42 matches. In 28 of 80 matches the rating was 1.10 or higher (35%), in 33 it was below 0.90. In 77 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.10. juan_bolsa loses the most ELO on Mirage (−52 ELO, win rate 50%). Things go best in match 1 of the day (−3 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −3 ELO. Improved over the last three months: Rating +0.13. Got weaker: Win rate −9 pp, ELO −156. Unchanged in recent months: K/R at 0.76, ADR at 80.0, Headshots at 52%. Last 30 days: 7 matches, win rate 71%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.