jtr

New Zealand
On FACEIT since 2017 315 matches tracked 14 matches in 30 days
ELO ▼ 7
3,192
30-day peak: 3,199
Rank OCE ▼ 9 places
#32
New Zealand #4 in New Zealand
30 days · prev. #23 · best #23
Last updated:

How does jtr play?

Rating 1.30 (from 204 matches) K/R 0.92 ADR 99.5 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 204 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 37% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 6% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.05).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 20%+8 pp · Ø 12% better than 82%
K/D 1.35+0.30 · Ø 1.05 better than 96%
Pistol kills per match 4.3 from the last 204
Knife kills 4 in 204 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.4%).

2K rounds 17.5%+4.1 pp · Ø 13.4% better than 98%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 95%
MVPs per match 3.2+0.9 · Ø 2.3 better than 96%
4Ks and aces 44x 4K, 7 aces in 159 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 44%+10 pp · Ø 34% better than 98%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 26%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.07, ADR −4.9, Win rate −4 pp, ELO −225

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: June 2026 with 0.98. Last 3 months: 0.88 (at the start 0.92). Well above the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −143 ELO
72 matches · 49% win rate
From match 5 of the day −32 ELO
28 matches · 46% win rate
On Saturdays −77 ELO, win rate 44%

jtr loses the most ELO on Dust 2: −143 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 5 wins in a row · Cache
  3. Highest rating in a match: 2.91 · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
49% better than 27%
0.96 better than 98%
103.4 better than 99%
1.36 better than 97%
61% of 397 duels better than 88%
33% of 43 situations better than 34%
Mirage64
53% better than 42%
0.91 better than 95%
98.2 better than 97%
1.28 better than 94%
61% of 323 duels better than 91%
36% of 47 situations better than 42%
Cache33
52% better than 25%
0.92 better than 91%
99.3 better than 92%
1.31 better than 90%
63% of 150 duels better than 87%
45% of 22 situations better than 64%
Anubis13
54% -
0.80 -
86.2 -
1.08-
43% of 60 duels -
17% of 6 situations -
Ancient8
50% -
0.84 -
86.3 -
1.24-
50% of 32 duels -
57% of 7 situations -
Nuke6
33% -
0.81 -
83.8 -
1.10-
55% of 22 duels -
38% of 8 situations -
Inferno4
75% -
0.94 -
93.9 -
1.38-
56% of 18 duels -
25% of 4 situations -
Vertigo3
67% -
1.05 -
117.9 -
1.51-
67% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jtr plays

Across 315 matches jtr averages K/R 0.92 and ADR 99.5; the rating across the 204 rated matches is 1.30. Biggest strength: Damage per round (ADR) at 99.5, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 20.1 kills per match with 42% headshots. The strongest map is Anubis with a 54% win rate in 13 matches. In 140 of 204 matches the rating was 1.10 or higher (69%), in 33 it was below 0.90. In 159 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: August 2026 at 1.33. jtr loses the most ELO on Dust 2 (−143 ELO, win rate 49%). Things go best in match 3 of the day (+132 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +132 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.04, Rating −0.07, ADR −4.9, Win rate −4 pp, ELO −225. Last 30 days: 14 matches, win rate 29%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.