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jsfeltner

USA
On FACEIT since 2016 160 matches tracked 16 matches in 30 days
ELO ▼ 19
3,050
30-day peak: 3,108
Rank NA ▼ 37 places
#234
USA #184 in USA
30 days · prev. #197 · best #183
Last updated:

How does jsfeltner play?

Rating 1.08 (from 145 matches) K/R 0.76 ADR 83.6 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 57%+17 pp · Ø 40% better than 99%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 10%−2 pp · Ø 12% better than 56%
K/D 1.04−0.01 · Ø 1.05 better than 37%
Pistol kills per match 2.7
Knife kills 1 in 160 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 21x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.8).

Utility hit rate 37%+4 pp · Ø 33% better than 75%
Utility damage per round 5.8+2.0 · Ø 3.8 better than 91%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 58%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +6.9, Win rate +13 pp, ELO +249
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.75).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −5 ELO
24 matches · 42% win rate
In match 3 of the day +114 ELO
25 matches · 40% win rate
With -_Hitman on the team no ELO value
42 matches · 48% win rate

jsfeltner loses the most ELO on Nuke: −5 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Inferno
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 45 · Nuke

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
62% better than 80%
0.77 better than 56%
82.3 better than 52%
1.09 better than 60%
47% of 297 duels better than 20%
48% of 27 situations better than 78%
Dust 240
58% better than 63%
0.75 better than 47%
82.6 better than 53%
1.09 better than 55%
48% of 182 duels better than 26%
71% of 14 situations better than 98%
Nuke24
42% better than 11%
0.82 better than 73%
91.1 better than 84%
1.10 better than 56%
60% of 111 duels better than 81%
45% of 11 situations better than 67%
Inferno17
53% better than 23%
0.76 better than 38%
86.8 better than 54%
1.06 better than 28%
44% of 81 duels better than 4%
40% of 5 situations right on the average
Cache12
50% -
0.68 -
80.8 -
0.99-
30% of 54 duels -
50% of 4 situations -
Ancient4
50% -
0.62 -
73.8 -
0.81-
31% of 16 duels -
100% of 1 situations -
Anubis3
67% -
0.70 -
80.6 -
1.05-
50% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jsfeltner plays

Across 160 matches jsfeltner averages K/R 0.76 and ADR 83.6; the rating across the 145 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Mirage with a 62% win rate in 58 matches. In 72 of 145 matches the rating was 1.10 or higher (50%), in 51 it was below 0.90. In 73 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. jsfeltner loses the most ELO on Nuke (−5 ELO, win rate 42%). Things go best on Mirage (+229 ELO, win rate 62%). Match no. 1 of the day goes best: 64% win rate, +180 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +6.9, Win rate +13 pp, ELO +249. Got weaker: Headshots −6 pp. Last 30 days: 16 matches, win rate 56%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.