jozz-
Name history of jozz-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).
Compared with 1,192 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (50%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.80 K/D and so well below the average (1.00).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.67. Last 3 months: 0.64 (at the start 0.60). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.93. Last 3 months: 0.87 (at the start 0.82). Well below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 73.1. Last 3 months: 70.5 (at the start 69.3). Clearly below the average (79.8).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months unchanged at 53%. Well above the average (46%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months: 44% (at the start 48%). Well below the average (51%).
Best month: August 2026 with 1,584. Last 3 months: 1,361 (at the start 1,473).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 99 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
jozz- loses the most ELO in match 1 of the day: −166 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 24 · Mirage
- Highest rating in a match: 2.17 · Anubis
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 99 matchesCompared with players on the same level who have at least 15 matches on the map.
How jozz- plays
Across 99 matches jozz- averages K/R 0.62, ADR 69.8 and a rating of 0.84. Biggest strength: Headshot rate at 53%, better than 85% of level 7 players. Most room to improve: K/D at 0.80, better than only 1% of level 7 players. Averages 13.6 kills per match with 53% headshots. The strongest map is Mirage with a 56% win rate in 32 matches. In 13 of 99 matches the rating was 1.10 or higher (13%), in 57 it was below 0.90. In 88 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 0.93. jozz- loses the most ELO in match 1 of the day (−166 ELO, win rate 40%). Things go best on Mirage (+17 ELO, win rate 56%). Match no. 2 of the day goes best: 57% win rate, +2 ELO. Improved over the last three months: K/R +0.04, Rating +0.05. Got weaker: Win rate −4 pp, ELO −112. Unchanged in recent months: ADR at 70.5, Headshots at 53%. Last 30 days: 5 matches, win rate 40%, net ELO −34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.