joy_player

Spain
On FACEIT since 2018 459 matches tracked 96 matches in 30 days
ELO ▼ 247
2,840
30-day peak: 3,163
Rank NA ▼ 310 places
#505
Spain #1 in Spain
30 days · prev. #195 · best #133
Last updated:
Next update possible in 1h 43m

How does joy_player play?

Rating 1.13 (from 329 matches) K/R 0.79 ADR 87.1 from 459 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 329 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 2.9 from the last 329
Knife kills 11 in 329 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 56%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 76%
MVPs per match 2.6+0.2 · Ø 2.4 better than 70%
4Ks and aces 63x 4K, 7 aces in 273 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 6.5+2.4 · Ø 4.1 better than 95%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.08, Headshots +7 pp
= Stayed the same
K/R at 0.80, ADR at 88.9
▼ Got worse
Win rate −8 pp, ELO −386

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.89. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −186 ELO
26 matches · 31% win rate
In match 4 of the day −126 ELO
36 matches · 44% win rate
Between 6:00 and 12:00 −64 ELO, win rate 32%
On Mondays −345 ELO, win rate 34%

joy_player loses the most ELO on Inferno: −186 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Anubis
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 13 wins in a row · Dust 2

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
50% better than 35%
0.78 better than 62%
86.9 better than 74%
1.11 better than 68%
53% of 388 duels better than 55%
37% of 54 situations better than 44%
Dust 277
52% better than 42%
0.80 better than 71%
86.1 better than 71%
1.15 better than 76%
57% of 286 duels better than 76%
39% of 54 situations better than 52%
Ancient48
56% better than 57%
0.80 better than 70%
91.1 better than 86%
1.15 better than 79%
52% of 224 duels right on the average
43% of 40 situations better than 62%
Anubis39
62% better than 75%
0.83 better than 82%
89.3 better than 85%
1.19 better than 86%
52% of 168 duels right on the average
56% of 16 situations better than 87%
Inferno26
31% better than 1%
0.75 better than 37%
84.6 better than 47%
1.08 better than 40%
51% of 110 duels better than 27%
23% of 13 situations better than 15%
Cache25
52% better than 31%
0.75 better than 37%
86.1 better than 57%
1.06 better than 35%
49% of 106 duels better than 22%
39% of 18 situations better than 47%
Nuke14
50% -
0.76 -
83.1 -
1.08-
57% of 53 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How joy_player plays

Across 459 matches joy_player averages K/R 0.79 and ADR 87.1; the rating across the 329 rated matches is 1.13. Biggest strength: Utility damage per round at 6.5, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 47%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 47% headshots. The strongest map is Anubis with a 62% win rate in 39 matches. In 156 of 329 matches the rating was 1.10 or higher (47%), in 98 it was below 0.90. In 273 matches with detailed stats: 63 4Ks and 7 aces. Best month by rating: September 2026 at 1.29. joy_player loses the most ELO on Inferno (−186 ELO, win rate 31%). Things go best on Ancient (+181 ELO, win rate 56%). Improved over the last three months: Rating +0.08, Headshots +7 pp. Got weaker: Win rate −8 pp, ELO −386. Unchanged in recent months: K/R at 0.80, ADR at 88.9. Last 30 days: 96 matches, win rate 46%, net ELO −217.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.