jotemm

South Korea
On FACEIT since 2020 315 matches tracked 93 matches in 30 days
ELO ▲ 112
2,335
30-day peak: 2,335
Rank EU
#94,810
South Korea #1,406 in South Korea
Last updated:
Next update possible in 1h 18m

How does jotemm play?

Rating 1.10 K/R 0.80 ADR 83.0 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 315 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 44%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 19%
AWP share of kills 29%+17 pp · Ø 12% better than 95%
K/D 1.10+0.07 · Ø 1.03 better than 68%
Pistol kills per match 3.3
Knife kills 5 in 315 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 58%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 77%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 76x 4K, 2 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 27%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 63%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +199
= Stayed the same
K/R at 0.81, Rating at 1.10, ADR at 84.0, Headshots at 44%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −78 ELO
71 matches · 44% win rate
On Anubis −41 ELO
83 matches · 57% win rate
Between 0:00 and 6:00 −39 ELO, win rate 44%
On Wednesdays +14 ELO, win rate 44%

jotemm loses the most ELO in match 2 of the day: −78 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.36 · Cache
  4. Most kills in a match: 44 · Anubis

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2116
46% better than 28%
0.80 better than 75%
85.5 better than 71%
1.09 better than 65%
59% of 635 duels better than 85%
26% of 47 situations better than 19%
Anubis83
57% better than 64%
0.81 better than 78%
82.2 better than 55%
1.13 better than 76%
62% of 432 duels better than 93%
30% of 57 situations better than 27%
Ancient69
64% better than 85%
0.83 better than 83%
83.5 better than 58%
1.14 better than 80%
62% of 343 duels better than 93%
39% of 56 situations better than 50%
Cache20
45% -
0.84 -
85.3 -
1.12-
56% of 99 duels -
33% of 15 situations -
Mirage13
54% -
0.65 -
67.9 -
0.93-
62% of 50 duels -
71% of 7 situations -
Inferno11
45% -
0.70 -
74.7 -
0.94-
53% of 45 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jotemm plays

Across 315 matches jotemm averages K/R 0.80, ADR 83.0 and a rating of 1.10. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 44% headshots. The strongest map is Ancient with a 64% win rate in 69 matches. In 151 of 315 matches the rating was 1.10 or higher (48%), in 88 it was below 0.90. In 263 matches with detailed stats: 76 4Ks and 2 aces. Best month by rating: November 2026 at 1.26. jotemm loses the most ELO in match 2 of the day (−78 ELO, win rate 44%). Things go best from match 5 of the day (+28 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +28 ELO. Improved over the last three months: ELO +199. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.10, ADR at 84.0, Headshots at 44%. Last 30 days: 93 matches, win rate 55%, net ELO −184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.