joskyinput

Serbia
On FACEIT since 2018 282 matches tracked 93 matches in 30 days
ELO ▼ 24
2,002
30-day peak: 2,241
Rank EU
#257,643
Serbia #2,464 in Serbia
Last updated:

How does joskyinput play?

Rating 0.96 (from 238 matches) K/R 0.68 ADR 77.2 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 238 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 0.94−0.09 · Ø 1.03 better than 20%
Pistol kills per match 2.7
Knife kills 4 in 282 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 18%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 20x 4K, 1 ace in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 8%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 78.6
▼ Got worse
Rating −0.06, Headshots −3 pp, Win rate −11 pp, ELO −349

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
90 matches · 54% win rate
On Ancient −30 ELO
44 matches · 57% win rate
On Wednesdays +30 ELO, win rate 39%

joskyinput loses the most ELO on Mirage: −120 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 1.97 · Ancient
  4. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
54% better than 59%
0.68 better than 23%
75.4 better than 22%
0.99 better than 36%
46% of 256 duels better than 21%
40% of 42 situations better than 57%
Dust 272
49% better than 42%
0.69 better than 28%
77.9 better than 36%
0.93 better than 17%
50% of 256 duels better than 43%
41% of 37 situations better than 62%
Ancient44
57% better than 67%
0.73 better than 43%
84.6 better than 67%
1.04 better than 54%
54% of 142 duels better than 64%
52% of 21 situations better than 86%
Nuke34
47% better than 25%
0.65 better than 14%
72.3 better than 16%
0.88 better than 9%
43% of 105 duels better than 11%
44% of 18 situations better than 68%
Anubis20
50% better than 46%
0.70 better than 32%
79.6 better than 44%
0.96 better than 27%
51% of 111 duels right on the average
40% of 10 situations better than 56%
Inferno17
47% better than 29%
0.61 better than 3%
73.3 better than 9%
0.88 better than 4%
50% of 76 duels better than 33%
17% of 6 situations better than 9%
Overpass3
67% -
0.73 -
76.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How joskyinput plays

Across 282 matches joskyinput averages K/R 0.68 and ADR 77.2; the rating across the 238 rated matches is 0.96. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 45% headshots. The strongest map is Ancient with a 57% win rate in 44 matches. In 72 of 238 matches the rating was 1.10 or higher (30%), in 103 it was below 0.90. In 217 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. joskyinput loses the most ELO on Mirage (−120 ELO, win rate 54%). Things go best on Dust 2 (+64 ELO, win rate 49%). Match no. 4 of the day goes best: 63% win rate. Got weaker: Rating −0.06, Headshots −3 pp, Win rate −11 pp, ELO −349. Unchanged in recent months: K/R at 0.70, ADR at 78.6. Last 30 days: 93 matches, win rate 46%, net ELO +186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.