josepepe-
Name history of josepepe-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does josepepe- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (331 matches).
Compared with 2,435 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average56% headshots and so well above the average (50%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.77. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.12. Last 3 months: 1.04 (at the start 1.06). Just above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 81.5. Last 3 months: 78.9 (at the start 78.2). Just below the average (80.8).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 56% (at the start 58%). Well above the average (50%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 49% (at the start 51%). Just below the average (50%).
Best month: October 2026 with 2,545. Last 3 months: 2,487 (at the start 2,436).
Rounds with first kill
Best month: November 2026 with 10%.
1v1 clutches won
Best month: November 2026 with 50%.
Patterns
From the last 400 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
josepepe- loses the most ELO in match 4 of the day: −23 ELO, 37% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Inferno
- Most kills in a match: 45 · Dust 2
- Recorded match no. 250 · Mirage
- Highest rating in a match: 2.38 · Dust 2
Maps in detail
from the last 400 matchesCompared with players on the same level who have at least 15 matches on the map.
How josepepe- plays
Across 400 matches josepepe- averages K/R 0.74 and ADR 78.7; the rating across the 385 rated matches is 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 56% headshots. The strongest map is Dust 2 with a 57% win rate in 111 matches. In 165 of 400 matches the rating was 1.10 or higher (41%), in 124 it was below 0.90. In 331 matches with detailed stats: 45 4Ks and 10 aces. Best month by rating: November 2026 at 1.12. josepepe- loses the most ELO in match 4 of the day (−23 ELO, win rate 37%). Things go best in match 3 of the day (+257 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +257 ELO. Improved over the last three months: ELO +51. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 78.9, Win rate at 49%. Last 30 days: 81 matches, win rate 49%, net ELO +82.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.