josefh

United Kingdom
On FACEIT since 2016 55 matches tracked 14 matches in 30 days
ELO ▼ 107
2,056
30-day peak: 2,163
Rank EU
#217,222
United Kingdom #3,905 in United Kingdom
Last updated:

How does josefh play?

Rating 0.83 K/R 0.57 ADR 66.6 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 55 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 5% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 49%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so well below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.82−0.21 · Ø 1.03 better than 1%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.3).

2K rounds 10.0%−3.4 pp · Ø 13.4% better than 1%
3K rounds 2.0%−2.1 pp · Ø 4.1% better than 1%
MVPs per match 1.4−0.9 · Ø 2.3 better than 1%
4Ks and aces 4x 4K, 0 aces in 45 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 73%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.05, ADR +9.0, Win rate +17 pp, ELO +205
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.52
JunJulAugSepOctNov

Best month: September 2026 with 0.71. Last 3 months: 0.59 (at the start 0.53). Well below the average (0.74).

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 30 · Anubis
  4. Highest rating in a match: 2.00 · Anubis

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
38% -
0.54 -
60.3 -
0.80-
48% of 40 duels -
33% of 6 situations -
Mirage13
62% -
0.55 -
64.6 -
0.81-
49% of 53 duels -
22% of 9 situations -
Anubis9
56% -
0.64 -
73.7 -
0.97-
50% of 36 duels -
57% of 7 situations -
Nuke7
57% -
0.69 -
78.0 -
1.00-
32% of 19 duels -
20% of 5 situations -
Inferno5
60% -
0.55 -
74.1 -
0.74-
40% of 15 duels -
67% of 3 situations -
Ancient4
50% -
0.56 -
66.5 -
0.77-
44% of 9 duels -
0% of 2 situations -
Cache3
33% -
0.38 -
50.7 -
0.63-
29% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How josefh plays

Across 55 matches josefh averages K/R 0.57, ADR 66.6 and a rating of 0.83. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.83, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.0 kills per match with 46% headshots. The strongest map is Mirage with a 62% win rate in 13 matches. In 11 of 55 matches the rating was 1.10 or higher (20%), in 34 it was below 0.90. In 45 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. Improved over the last three months: K/R +0.06, Rating +0.05, ADR +9.0, Win rate +17 pp, ELO +205. Got weaker: Headshots −2 pp. Last 30 days: 14 matches, win rate 36%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.