jorjik

Armenia
On FACEIT since 2026 123 matches tracked 73 matches in 30 days
Last updated:

How does jorjik play?

Rating 1.03 K/R 0.71 ADR 78.1 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 123 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 82%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.05+0.02 · Ø 1.03 better than 51%
Pistol kills per match 3.1
Knife kills 1 in 123 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 32%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 22x 4K, 0 aces in 123 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 49%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 93%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether jorjik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches, all from the last 3 months.

Kills per round (K/R)

0.65
SepOctNov

Best month: September 2026 with 0.78.

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
38 matches · 53% win rate
From match 5 of the day +26 ELO
35 matches · 54% win rate

jorjik loses the most ELO on Dust 2: −47 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 39 · Mirage
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 2.48 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
53% better than 55%
0.70 better than 28%
78.3 better than 34%
1.01 better than 37%
47% of 130 duels better than 26%
32% of 34 situations better than 31%
Mirage37
65% better than 92%
0.67 better than 16%
75.0 better than 18%
0.99 better than 31%
41% of 148 duels better than 5%
45% of 38 situations better than 70%
Ancient19
84% better than 99%
0.80 better than 74%
83.9 better than 60%
1.17 better than 87%
57% of 70 duels better than 78%
67% of 9 situations better than 97%
Anubis15
53% right on the average
0.64 better than 6%
72.1 better than 8%
0.92 better than 13%
39% of 71 duels better than 3%
43% of 7 situations better than 64%
Inferno8
50% -
1.01 -
101.1 -
1.50-
65% of 17 duels -
25% of 8 situations -
Nuke4
75% -
0.57 -
69.9 -
0.80-
41% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jorjik plays

Across 123 matches jorjik averages K/R 0.71, ADR 78.1 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 56% headshots. The strongest map is Ancient with a 84% win rate in 19 matches. In 49 of 123 matches the rating was 1.10 or higher (40%), in 46 it was below 0.90. In 123 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: September 2026 at 1.16. jorjik loses the most ELO on Dust 2 (−47 ELO, win rate 53%). Things go best on Mirage (+49 ELO, win rate 65%). Match no. 3 of the day goes best: 76% win rate. Last 30 days: 73 matches, win rate 60%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.