jonto-

Ukraine
On FACEIT since 2015 162 matches tracked 53 matches in 30 days
ELO ▲ 294
2,501
30-day peak: 2,501
Rank EU
#56,547
Ukraine #1,921 in Ukraine
Last updated:

How does jonto- play?

Rating 1.04 K/R 0.74 ADR 78.8 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 162 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 56%+4 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 35%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 2.6
Knife kills 4 in 162 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 72%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 16x 4K, 3 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.7 · Ø 4.1 better than 72%
Enemies flashed per round 0.48+0.17 · Ø 0.31 better than 89%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +420
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 78.7
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −92 ELO
42 matches · 48% win rate
In match 1 of the day +85 ELO
54 matches · 46% win rate
Between 12:00 and 18:00 +20 ELO, win rate 51%
On Sundays −51 ELO, win rate 43%

jonto- loses the most ELO on Ancient: −92 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 37 · Ancient
  4. Highest rating in a match: 2.49 · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
75% better than 99%
0.80 better than 72%
82.5 better than 56%
1.16 better than 82%
63% of 185 duels better than 96%
28% of 25 situations better than 19%
Ancient42
48% better than 31%
0.70 better than 23%
77.5 better than 25%
0.96 better than 19%
51% of 148 duels better than 42%
14% of 21 situations better than 5%
Anubis33
55% better than 54%
0.73 better than 40%
77.8 better than 30%
1.02 better than 39%
54% of 125 duels better than 62%
54% of 13 situations better than 84%
Dust 225
60% better than 77%
0.73 better than 42%
76.6 better than 26%
1.04 better than 46%
55% of 102 duels better than 68%
62% of 13 situations better than 94%
Cache8
13% -
0.58 -
64.1 -
0.76-
41% of 37 duels -
25% of 4 situations -
Nuke6
17% -
0.82 -
84.5 -
1.16-
48% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jonto- plays

Across 162 matches jonto- averages K/R 0.74, ADR 78.8 and a rating of 1.04. Biggest strength: Opening duels won at 56%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Mirage with a 75% win rate in 44 matches. In 63 of 162 matches the rating was 1.10 or higher (39%), in 59 it was below 0.90. In 133 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. jonto- loses the most ELO on Ancient (−92 ELO, win rate 48%). Things go best on Mirage (+227 ELO, win rate 75%). Match no. 2 of the day goes best: 67% win rate, +43 ELO. Improved over the last three months: Win rate +3 pp, ELO +420. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 78.7. Last 30 days: 53 matches, win rate 64%, net ELO +134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.