jokerbtw530

TM
119 matches tracked 27 matches in 30 days
ELO ▼ 36
2,153
30-day peak: 2,189
Rank SEA ▼ 688 places
#3,640
TM #2 in TM
30 days · prev. #2,952 · best #2,455
Last updated:

How does jokerbtw530 play?

Rating 1.11 K/R 0.80 ADR 86.1 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 119 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 1.10+0.08 · Ø 1.02 better than 76%
Pistol kills per match 3.5
Knife kills 1 in 119 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 77%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 74%
MVPs per match 2.6+0.3 · Ø 2.3 better than 82%
4Ks and aces 30x 4K, 8 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 85%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether jokerbtw530 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −44 ELO
21 matches · 43% win rate
On Mirage −7 ELO
50 matches · 52% win rate
Between 12:00 and 18:00 +66 ELO, win rate 44%
On Sundays ±0 ELO, win rate 40%

jokerbtw530 loses the most ELO on Ancient: −44 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.32 · Inferno

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% better than 53%
0.79 better than 75%
86.9 better than 80%
1.10 better than 75%
50% of 341 duels better than 46%
40% of 35 situations better than 55%
Ancient21
43% better than 21%
0.82 better than 83%
85.7 better than 72%
1.13 better than 82%
61% of 108 duels better than 92%
24% of 17 situations better than 16%
Anubis18
39% better than 12%
0.81 better than 81%
89.7 better than 88%
1.12 better than 78%
46% of 94 duels better than 23%
42% of 12 situations better than 62%
Dust 216
81% better than 99%
0.79 better than 75%
82.2 better than 60%
1.12 better than 78%
60% of 73 duels better than 91%
25% of 8 situations better than 18%
Inferno9
44% -
0.80 -
84.8 -
1.12-
50% of 52 duels -
67% of 6 situations -
Cache4
50% -
0.82 -
83.9 -
1.06-
65% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jokerbtw530 plays

Across 119 matches jokerbtw530 averages K/R 0.80, ADR 86.1 and a rating of 1.11. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 62% headshots. The strongest map is Dust 2 with a 81% win rate in 16 matches. In 56 of 119 matches the rating was 1.10 or higher (47%), in 30 it was below 0.90. In 119 matches with detailed stats: 30 4Ks and 8 aces. jokerbtw530 loses the most ELO on Ancient (−44 ELO, win rate 43%). Things go best in match 1 of the day (−28 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, −28 ELO. Last 30 days: 27 matches, win rate 48%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.