joiseeje

Greece
On FACEIT since 2025 112 matches tracked 45 matches in 30 days
Last updated:

How does joiseeje play?

Rating 0.95 K/R 0.70 ADR 76.3 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 112 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 35%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 83%
AWP share of kills 11%+1 pp · Ø 10% better than 59%
K/D 0.94−0.07 · Ø 1.01 better than 22%
Pistol kills per match 2.8
Knife kills 1 in 112 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 33%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 53%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 14x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.4).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.4−2.0 · Ø 4.4 better than 10%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 34%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.10, ADR +4.7, Win rate +5 pp, ELO +486
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.73).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −44 ELO
25 matches · 36% win rate
On Dust 2 −25 ELO
29 matches · 45% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 44%
On Saturdays −19 ELO, win rate 42%

joiseeje loses the most ELO in match 1 of the day: −44 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Nuke
  4. Longest win streak: 6 wins in a row · Nuke
  5. Highest rating in a match: 1.93 · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 40%
0.73 right on the average
80.0 right on the average
0.99 better than 42%
45% of 188 duels better than 19%
33% of 12 situations better than 37%
Dust 229
45% better than 32%
0.65 better than 15%
71.2 better than 10%
0.89 better than 12%
37% of 134 duels better than 2%
50% of 12 situations better than 80%
Nuke17
65% better than 82%
0.72 better than 34%
77.1 better than 29%
1.00 better than 33%
55% of 89 duels better than 64%
15% of 13 situations better than 5%
Ancient12
42% -
0.66 -
75.2 -
0.86-
41% of 64 duels -
40% of 5 situations -
Anubis11
64% -
0.75 -
76.1 -
1.04-
45% of 55 duels -
0% of 6 situations -
Inferno9
56% -
0.74 -
82.7 -
0.99-
50% of 52 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How joiseeje plays

Across 112 matches joiseeje averages K/R 0.70, ADR 76.3 and a rating of 0.95. Biggest strength: Headshot rate at 54%, better than 83% of level 9 players. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 9 players. Averages 15.3 kills per match with 54% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 35 of 112 matches the rating was 1.10 or higher (31%), in 53 it was below 0.90. In 92 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. joiseeje loses the most ELO in match 1 of the day (−44 ELO, win rate 36%). Things go best on Mirage (+11 ELO, win rate 48%). From match no. 5 of the day on, things go best: 68% win rate. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.7, Win rate +5 pp, ELO +486. Got weaker: Headshots −4 pp. Last 30 days: 45 matches, win rate 58%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.