johnx-

Romania
On FACEIT since 2020 349 matches tracked 100 matches in 30 days
Last updated:

How does johnx- play?

Rating 1.01 K/R 0.74 ADR 81.0 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 348 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.01).

Headshot rate 49%+1 pp · Ø 48% better than 55%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 0.98−0.03 · Ø 1.01 better than 38%
Pistol kills per match 2.5
Knife kills 9 in 348 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (4.0%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 57%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 66%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 47x 4K, 5 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 80%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +100
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 81.1
▼ Got worse
Headshots −5 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.73).

Patterns

From the last 348 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −187 ELO
87 matches · 43% win rate
On Ancient −128 ELO
59 matches · 44% win rate
On Wednesdays −195 ELO, win rate 40%

johnx- loses the most ELO in match 1 of the day: −187 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.32 · Dust 2

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
49% better than 43%
0.78 better than 72%
84.9 better than 74%
1.07 better than 67%
53% of 652 duels better than 64%
32% of 85 situations better than 33%
Dust 295
53% better than 59%
0.73 right on the average
80.5 better than 52%
1.02 better than 52%
45% of 493 duels better than 21%
46% of 59 situations better than 74%
Ancient59
44% better than 29%
0.68 better than 26%
77.1 better than 31%
0.92 better than 21%
48% of 236 duels better than 34%
37% of 30 situations right on the average
Nuke28
46% better than 24%
0.76 better than 53%
79.7 better than 46%
1.02 better than 42%
45% of 145 duels better than 16%
33% of 15 situations better than 36%
Inferno26
50% better than 37%
0.68 better than 25%
76.0 better than 27%
0.92 better than 16%
47% of 150 duels better than 25%
17% of 12 situations better than 9%
Anubis19
47% better than 40%
0.74 better than 54%
83.3 better than 65%
0.98 better than 36%
51% of 122 duels right on the average
20% of 10 situations better than 13%
Cache7
43% -
0.62 -
72.0 -
0.81-
38% of 42 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How johnx- plays

Across 348 matches johnx- averages K/R 0.74, ADR 81.0 and a rating of 1.01. Biggest strength: Rounds with first kill at 12%, better than 78% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 9 players. Averages 16.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 53% win rate in 95 matches. In 127 of 348 matches the rating was 1.10 or higher (36%), in 137 it was below 0.90. In 248 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: October 2026 at 1.04. johnx- loses the most ELO in match 1 of the day (−187 ELO, win rate 43%). Things go best in match 3 of the day (+207 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, +207 ELO. Improved over the last three months: ELO +100. Got weaker: Headshots −5 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 81.1. Last 30 days: 100 matches, win rate 51%, net ELO +156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.