johnny_dang

Australia
On FACEIT since 2014 278 matches tracked 71 matches in 30 days
ELO ▼ 90
2,001
30-day peak: 2,091
Rank OCE ▼ 112 places
#1,331
Australia #759 in Australia
30 days · prev. #1,219 · best #803
Last updated:

How does johnny_dang play?

Rating 0.92 (from 254 matches) K/R 0.64 ADR 70.5 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 278 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 13%+1 pp · Ø 12% better than 68%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.6
Knife kills 5 in 278 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 5%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 24x 4K, 0 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 55%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.62, ADR at 70.3, Headshots at 43%
▼ Got worse
Rating −0.05, Win rate −12 pp, ELO −237

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.67. Last 3 months: 0.62 (at the start 0.65). Well below the average (0.74).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
68 matches · 51% win rate
On Mirage −20 ELO
88 matches · 61% win rate
Between 0:00 and 6:00 +7 ELO, win rate 50%
On Sundays −23 ELO, win rate 55%

johnny_dang loses the most ELO in match 1 of the day: −50 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 1.87 · Mirage
  4. Longest win streak: 11 wins in a row · Inferno

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
61% better than 84%
0.63 better than 8%
68.5 better than 4%
0.92 better than 15%
40% of 345 duels better than 4%
38% of 47 situations right on the average
Cache51
69% -
0.67 -
73.9 -
0.95-
56% of 195 duels -
35% of 31 situations -
Dust 249
61% better than 84%
0.65 better than 12%
71.4 better than 9%
0.91 better than 12%
46% of 235 duels better than 22%
32% of 28 situations better than 32%
Inferno23
65% better than 82%
0.68 better than 20%
76.5 better than 26%
0.97 better than 22%
49% of 90 duels better than 33%
50% of 8 situations better than 75%
Anubis22
68% better than 93%
0.63 better than 7%
73.2 better than 13%
0.87 better than 7%
39% of 100 duels better than 3%
38% of 8 situations right on the average
Ancient21
57% better than 70%
0.52 better than 1%
60.9 better than 1%
0.77 better than 1%
44% of 68 duels better than 16%
25% of 4 situations better than 20%
Nuke21
67% better than 82%
0.61 better than 4%
67.8 better than 5%
0.89 better than 9%
37% of 98 duels better than 1%
60% of 10 situations better than 92%
Vertigo3
67% -
0.83 -
77.3 -
1.23-
57% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How johnny_dang plays

Across 278 matches johnny_dang averages K/R 0.64 and ADR 70.5; the rating across the 254 rated matches is 0.92. Biggest strength: Utility hit rate at 39%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 70.5, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 13.8 kills per match with 43% headshots. The strongest map is Cache with a 69% win rate in 51 matches. In 75 of 278 matches the rating was 1.10 or higher (27%), in 138 it was below 0.90. In 230 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: July 2026 at 0.97. johnny_dang loses the most ELO in match 1 of the day (−50 ELO, win rate 51%). Things go best in match 4 of the day (+61 ELO, win rate 76%). Match no. 4 of the day goes best: 76% win rate, +61 ELO. Got weaker: Rating −0.05, Win rate −12 pp, ELO −237. Unchanged in recent months: K/R at 0.62, ADR at 70.3, Headshots at 43%. Last 30 days: 71 matches, win rate 62%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.