johnmouse

Australia
165 matches tracked
ELO ▲ 22
2,530
30-day peak: 2,530
Rank OCE ▼ 2 places
#262
Australia #143 in Australia
30 days · prev. #260 · best #240
Last updated:

How does johnmouse play?

Rating 1.14 (from 132 matches) K/R 0.83 ADR 85.6 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 132 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.12+0.07 · Ø 1.05 better than 70%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 60%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 83%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 41x 4K, 4 aces in 118 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−3 pp · Ø 34% better than 25%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.84, ADR at 87.2
▼ Got worse
Win rate −5 pp, ELO −66

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.92. Last 3 months: 0.84 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −43 ELO
38 matches · 58% win rate
On Sundays +112 ELO, win rate 44%

johnmouse loses the most ELO on Ancient: −43 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Anubis
  2. Most kills in a match: 43 · Mirage
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
60% better than 79%
0.84 better than 85%
87.0 better than 76%
1.10 better than 68%
55% of 176 duels better than 69%
40% of 20 situations better than 57%
Ancient38
58% better than 63%
0.87 better than 90%
88.7 better than 78%
1.16 better than 81%
62% of 148 duels better than 93%
36% of 11 situations better than 44%
Dust 225
52% right on the average
0.84 better than 85%
87.6 better than 76%
1.15 better than 78%
51% of 83 duels better than 46%
38% of 8 situations right on the average
Cache18
44% -
0.82 -
83.1 -
1.14-
55% of 80 duels -
20% of 10 situations -
Anubis14
36% -
0.82 -
82.6 -
1.18-
54% of 52 duels -
30% of 10 situations -
Inferno11
36% -
0.78 -
76.9 -
1.18-
54% of 28 duels -
60% of 5 situations -
Nuke10
40% -
0.76 -
84.6 -
1.08-
50% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How johnmouse plays

Across 165 matches johnmouse averages K/R 0.83 and ADR 85.6; the rating across the 132 rated matches is 1.14. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 62% headshots. The strongest map is Mirage with a 60% win rate in 47 matches. In 65 of 132 matches the rating was 1.10 or higher (49%), in 41 it was below 0.90. In 118 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: August 2026 at 1.17. johnmouse loses the most ELO on Ancient (−43 ELO, win rate 58%). Things go best on Mirage (+236 ELO, win rate 60%). Match no. 2 of the day goes best: 59% win rate, +95 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −5 pp, ELO −66. Unchanged in recent months: K/R at 0.84, ADR at 87.2. Last 30 days: 2 matches, win rate 50%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.