johnclemons

Australia
On FACEIT since 2014 434 matches tracked 136 matches in 30 days
ELO ▼ 14
2,882
30-day peak: 3,156
Rank OCE ▼ 28 places
#81
Australia #40 in Australia
30 days · prev. #53 · best #27
Last updated:

How does johnclemons play?

Rating 1.03 K/R 0.75 ADR 82.4 from 434 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 434 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (386 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 94%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 45%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 92x 4K, 4 aces in 386 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 27%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 11%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +193
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 81.3, Headshots at 61%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months unchanged at 0.75. Right on the average (0.75).

Patterns

From the last 434 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −160 ELO
27 matches · 30% win rate
On Anubis −104 ELO
47 matches · 47% win rate
Between 0:00 and 6:00 +2 ELO, win rate 45%
On Sundays −277 ELO, win rate 46%

johnclemons loses the most ELO on Ancient: −160 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Vertigo
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 39 · Cache
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 434 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage192
58% better than 70%
0.78 better than 62%
84.7 better than 64%
1.06 right on the average
55% of 1,077 duels better than 68%
25% of 64 situations better than 13%
Cache72
63% better than 70%
0.76 better than 41%
82.9 better than 45%
1.07 better than 38%
52% of 384 duels better than 37%
42% of 43 situations better than 53%
Anubis47
47% better than 26%
0.76 better than 55%
85.6 better than 70%
1.05 better than 48%
55% of 243 duels better than 66%
54% of 26 situations better than 83%
Dust 246
50% better than 35%
0.67 better than 14%
75.0 better than 17%
0.95 better than 15%
45% of 193 duels better than 14%
21% of 19 situations better than 10%
Ancient27
30% better than 2%
0.70 better than 23%
76.8 better than 22%
0.94 better than 14%
44% of 171 duels better than 11%
42% of 19 situations better than 59%
Inferno27
33% better than 1%
0.69 better than 14%
79.5 better than 26%
0.97 better than 11%
41% of 136 duels better than 3%
20% of 10 situations better than 10%
Nuke19
53% better than 38%
0.70 better than 20%
78.0 better than 27%
0.96 better than 15%
48% of 97 duels better than 22%
60% of 5 situations better than 92%
Vertigo4
50% -
0.80 -
88.3 -
1.16-
50% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How johnclemons plays

Across 434 matches johnclemons averages K/R 0.75, ADR 82.4 and a rating of 1.03. Biggest strength: Headshot rate at 61%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 61% headshots. The strongest map is Cache with a 63% win rate in 72 matches. In 178 of 434 matches the rating was 1.10 or higher (41%), in 165 it was below 0.90. In 386 matches with detailed stats: 92 4Ks and 4 aces. Best month by rating: November 2026 at 1.09. johnclemons loses the most ELO on Ancient (−160 ELO, win rate 30%). Things go best on Mirage (+289 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +168 ELO. Improved over the last three months: ELO +193. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 81.3, Headshots at 61%, Win rate at 53%. Last 30 days: 136 matches, win rate 52%, net ELO −130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.