john_sabre
How does john_sabre play?
Compared with 12,220 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 21% of rounds and so well above the average (11%).
Clutch
Average52% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.50 K/D and so well above the average (1.05).
Impact
StrengthExactly 3 kills in 8.6% of rounds and so well above the average (4.2%).
Utility and deaths
Average0.14 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 1.12. Last 3 months: 1.02 (at the start 1.12). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.65. Last 3 months: 1.41 (at the start 1.65). Well above the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 114.7. Last 3 months: 110.4 (at the start 114.7). Well above the average (81.2).
Share of headshot kills
Best month: November 2026 with 58%. Last 3 months: 57% (at the start 48%). Well above the average (51%).
Matches won (win rate)
Best month: August 2026 with 77%. Last 3 months: 67% (at the start 77%). Well above the average (51%).
Best month: November 2026 with 2,749. Last 3 months: 2,750 (at the start 2,355).
Rounds with first kill
Best month: August 2026 with 21%. Last 3 months: 20% (at the start 21%). Well above the average (11%).
1v1 clutches won
Best month: August 2026 with 57%. Last 3 months: 48% (at the start 57%). Clearly above the average (39%).
Patterns
From the last 88 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
john_sabre loses the most ELO on Dust 2: −25 ELO, 74% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Dust 2
- Most kills in a match: 45 · Mirage
- Highest rating in a match: 3.17 · Mirage
Maps in detail
from the last 88 matchesCompared with players on the same level who have at least 15 matches on the map.
How john_sabre plays
Across 88 matches john_sabre averages K/R 1.06, ADR 111.9 and a rating of 1.49. Biggest strength: Rating at 1.49, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 22.6 kills per match with 54% headshots. The strongest map is Mirage with a 77% win rate in 47 matches. In 64 of 88 matches the rating was 1.10 or higher (73%), in 10 it was below 0.90. In 88 matches with detailed stats: 52 4Ks and 6 aces. Best month by rating: August 2026 at 1.65. john_sabre loses the most ELO on Dust 2 (−25 ELO, win rate 74%). Things go best on Mirage (+48 ELO, win rate 77%). Improved over the last three months: Headshots +9 pp, ELO +395. Got weaker: K/R −0.10, Rating −0.24, ADR −4.3, Win rate −10 pp, First kills −1 pp, Clutch 1v1 −9 pp. Last 30 days: 50 matches, win rate 64%, net ELO +18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.