joaom0nster

Brazil
On FACEIT since 2025 308 matches tracked 88 matches in 30 days
ELO ▲ 443
2,529
30-day peak: 2,597
Rank SA ▲ 255 places
#1,050
Brazil #705 in Brazil
30 days · prev. #1,305 · best #801
Last updated:

How does joaom0nster play?

Rating 1.15 K/R 0.81 ADR 85.7 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 308 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (51%).

Headshot rate 38%−13 pp · Ø 51% better than 2%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 2.7
Knife kills 6 in 308 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.0%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 80%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 81%
MVPs per match 2.7+0.4 · Ø 2.3 better than 80%
4Ks and aces 54x 4K, 12 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 45%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether joaom0nster is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 292 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: July 2026 with 0.90.

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −138 ELO
71 matches · 49% win rate
On Dust 2 −24 ELO
89 matches · 56% win rate
On Saturdays +69 ELO, win rate 44%

joaom0nster loses the most ELO in match 1 of the day: −138 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.69 · Cache
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
56% better than 66%
0.79 better than 68%
83.5 better than 59%
1.10 better than 67%
59% of 422 duels better than 86%
33% of 66 situations better than 36%
Dust 289
56% better than 65%
0.85 better than 88%
87.7 better than 77%
1.20 better than 87%
60% of 419 duels better than 89%
33% of 55 situations better than 35%
Ancient42
50% better than 39%
0.78 better than 63%
83.5 better than 56%
1.13 better than 76%
61% of 142 duels better than 93%
45% of 20 situations better than 69%
Anubis30
47% better than 29%
0.79 better than 69%
83.1 better than 59%
1.14 better than 78%
56% of 148 duels better than 71%
32% of 19 situations better than 31%
Inferno21
76% better than 98%
0.88 better than 84%
92.3 better than 78%
1.31 better than 91%
63% of 104 duels better than 90%
30% of 10 situations better than 23%
Cache20
50% -
0.87 -
90.8 -
1.21-
67% of 100 duels -
33% of 12 situations -
Nuke14
57% -
0.76 -
81.5 -
1.04-
59% of 68 duels -
10% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How joaom0nster plays

Across 308 matches joaom0nster averages K/R 0.81, ADR 85.7 and a rating of 1.15. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 38% headshots. The strongest map is Inferno with a 76% win rate in 21 matches. In 163 of 308 matches the rating was 1.10 or higher (53%), in 71 it was below 0.90. In 289 matches with detailed stats: 54 4Ks and 12 aces. Best month by rating: July 2026 at 1.28. joaom0nster loses the most ELO in match 1 of the day (−138 ELO, win rate 49%). Things go best on Mirage (+121 ELO, win rate 56%). From match no. 5 of the day on, things go best: 62% win rate, +55 ELO. Last 30 days: 88 matches, win rate 58%, net ELO +159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.