joPAAAAAA

Serbia
On FACEIT since 2021 255 matches tracked 65 matches in 30 days
Last updated:

How does joPAAAAAA play?

Rating 0.98 K/R 0.72 ADR 76.5 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 255 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 51%+3 pp · Ø 48% better than 66%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.96−0.05 · Ø 1.01 better than 31%
Pistol kills per match 2.6
Knife kills 5 in 255 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 48%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 39%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 37x 4K, 4 aces in 233 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 19%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 16%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp, ELO +110
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 76.1, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.71 (at the start 0.74). Just below the average (0.73).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −62 ELO
27 matches · 30% win rate
In match 4 of the day +54 ELO
29 matches · 38% win rate
Between 12:00 and 18:00 +59 ELO, win rate 45%
On Thursdays +5 ELO, win rate 33%

joPAAAAAA loses the most ELO on Inferno: −62 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.43 · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
48% better than 39%
0.76 better than 68%
79.9 better than 51%
1.04 better than 59%
50% of 367 duels right on the average
37% of 35 situations better than 43%
Mirage64
53% better than 60%
0.73 right on the average
76.2 better than 33%
1.00 better than 47%
54% of 297 duels better than 71%
33% of 27 situations better than 40%
Ancient37
49% better than 44%
0.69 better than 28%
75.4 better than 22%
0.94 better than 25%
46% of 156 duels better than 27%
21% of 14 situations better than 11%
Anubis35
57% better than 70%
0.61 better than 4%
68.8 better than 4%
0.83 better than 3%
44% of 159 duels better than 17%
61% of 23 situations better than 93%
Inferno27
30% better than 4%
0.71 better than 44%
76.2 better than 31%
0.94 better than 24%
51% of 153 duels right on the average
46% of 13 situations better than 66%
Cache8
75% -
0.83 -
84.4 -
1.10-
56% of 25 duels -
67% of 3 situations -
Nuke5
80% -
0.71 -
74.7 -
1.02-
34% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How joPAAAAAA plays

Across 255 matches joPAAAAAA averages K/R 0.72, ADR 76.5 and a rating of 0.98. Most room to improve: Utility hit rate at 29%, better than only 14% of level 9 players. Averages 15.9 kills per match with 51% headshots. The strongest map is Anubis with a 57% win rate in 35 matches. In 85 of 255 matches the rating was 1.10 or higher (33%), in 106 it was below 0.90. In 233 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: July 2026 at 1.10. joPAAAAAA loses the most ELO on Inferno (−62 ELO, win rate 30%). Things go best on Anubis (+115 ELO, win rate 57%). Match no. 3 of the day goes best: 55% win rate, +115 ELO. Improved over the last three months: Win rate +3 pp, ELO +110. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 76.1, Headshots at 51%. Last 30 days: 65 matches, win rate 54%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.