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jnso

Argentina
On FACEIT since 2018 534 matches tracked 93 matches in 30 days
ELO ▲ 50
2,804
30-day peak: 2,913
Rank SA ▼ 68 places
#388
Argentina #129 in Argentina
30 days · prev. #320 · best #308
Last updated:

How does jnso play?

Rating 1.03 (from 420 matches) K/R 0.72 ADR 79.7 from 534 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 421 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (369 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 3.0 from the last 421
Knife kills 15 in 421 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 20%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 68x 4K, 5 aces in 369 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.4−0.7 · Ø 4.1 better than 34%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +9 pp, ELO +232
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 79.4, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: May 2026 with 0.77. Last 3 months: 0.72 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 421 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −105 ELO
30 matches · 40% win rate
Between 0:00 and 6:00 −114 ELO, win rate 46%
On Mondays −252 ELO, win rate 46%

jnso loses the most ELO on Anubis: −105 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 51 · Anubis
  3. Highest rating in a match: 2.31 · Ancient

Maps in detail

from the last 421 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage199
53% right on the average
0.72 better than 34%
79.4 better than 37%
1.02 better than 39%
50% of 967 duels better than 37%
43% of 105 situations better than 65%
Dust 295
56% better than 59%
0.76 better than 53%
83.5 better than 58%
1.08 better than 55%
48% of 466 duels better than 26%
36% of 56 situations better than 43%
Ancient60
48% better than 31%
0.71 better than 27%
78.3 better than 29%
0.98 better than 25%
46% of 306 duels better than 18%
36% of 25 situations better than 44%
Anubis30
40% better than 10%
0.70 better than 26%
77.3 better than 27%
0.96 better than 19%
42% of 153 duels better than 7%
23% of 22 situations better than 15%
Nuke26
50% better than 29%
0.78 right on the average
85.4 better than 61%
1.10 better than 54%
51% of 144 duels better than 37%
50% of 12 situations better than 76%
Inferno6
33% -
0.83 -
90.0 -
1.19-
51% of 35 duels -
75% of 4 situations -
Cache5
40% -
0.75 -
72.5 -
1.11-
21% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jnso plays

Across 534 matches jnso averages K/R 0.72 and ADR 79.7; the rating across the 420 rated matches is 1.03. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 55% headshots. The strongest map is Dust 2 with a 56% win rate in 95 matches. In 165 of 421 matches the rating was 1.10 or higher (39%), in 160 it was below 0.90. In 369 matches with detailed stats: 68 4Ks and 5 aces. Best month by rating: August 2026 at 1.06. jnso loses the most ELO on Anubis (−105 ELO, win rate 40%). Things go best on Mirage (+240 ELO, win rate 53%). Improved over the last three months: Headshots +9 pp, ELO +232. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 79.4, Win rate at 50%. Last 30 days: 93 matches, win rate 49%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.