jnn29yprodig

Brazil
On FACEIT since 2015 160 matches tracked 11 matches in 30 days
ELO
2,251
Peak across recorded matches: 2,299
Rank SA ▼ 288 places
#2,875
Brazil #1,772 in Brazil
30 days · prev. #2,587 · best #2,508
Last updated:

How does jnn29yprodig play?

Rating 1.32 (from 133 matches) K/R 0.94 ADR 102.7 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 133 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 40% good 1.10 to 1.29 24% normal 0.90 to 1.09 13% weak 0.75 to 0.89 5% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 27%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.40+0.37 · Ø 1.03 better than 99%
Pistol kills per match 3.7
Knife kills 3 in 160 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 16.5%+3.0 pp · Ø 13.5% better than 96%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 26x 4K, 3 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 89%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 13%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%, ELO at 2,251
▼ Got worse
K/R −0.07, Rating −0.05, ADR −8.1, Win rate −8 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.89
AprMayJunJulAugSepOctNov

Best month: April 2026 with 1.03. Last 3 months: 0.90 (at the start 0.97). Well above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
51 matches · 47% win rate
On Inferno −12 ELO
42 matches · 62% win rate
On Saturdays ±0 ELO, win rate 44%

jnn29yprodig loses the most ELO on Mirage: −32 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 2.22 · Inferno
  3. Longest win streak: 6 wins in a row · Cache
  4. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
47% better than 31%
0.94 better than 98%
101.0 better than 99%
1.32 better than 98%
61% of 233 duels better than 93%
34% of 29 situations better than 39%
Dust 243
51% better than 47%
0.96 better than 98%
104.9 better than 99%
1.35 better than 98%
65% of 231 duels better than 96%
61% of 23 situations better than 94%
Inferno42
62% better than 73%
0.98 better than 97%
106.5 better than 98%
1.37 better than 96%
61% of 214 duels better than 86%
32% of 19 situations better than 34%
Cache8
63% -
0.86 -
93.2 -
1.32-
57% of 21 duels -
60% of 5 situations -
Nuke7
57% -
0.94 -
97.5 -
1.35-
57% of 28 duels -
0% of 4 situations -
Ancient4
50% -
0.85 -
99.2 -
1.10-
50% of 12 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jnn29yprodig plays

Across 160 matches jnn29yprodig averages K/R 0.94 and ADR 102.7; the rating across the 133 rated matches is 1.32. Biggest strength: Rating at 1.32, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 21.1 kills per match with 46% headshots. The strongest map is Inferno with a 62% win rate in 42 matches. In 99 of 133 matches the rating was 1.10 or higher (74%), in 17 it was below 0.90. In 79 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.42. jnn29yprodig loses the most ELO on Mirage (−32 ELO, win rate 47%). Things go best on Dust 2 (+5 ELO, win rate 51%). Match no. 3 of the day goes best: 64% win rate. Got weaker: K/R −0.07, Rating −0.05, ADR −8.1, Win rate −8 pp. Unchanged in recent months: Headshots at 47%, ELO at 2,251. Last 30 days: 11 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.