jksn_storm
Name history of jksn_storm
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does jksn_storm play?
Compared with 2,689 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 16% of rounds and so well above the average (11%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average53% headshots and so slightly above the average (51%).
Impact
Strength2.9 MVPs per match and so well above the average (2.4).
Utility and deaths
AverageDied in 75% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.87. Last 3 months: 0.83 (at the start 0.76). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.25. Last 3 months: 1.14 (at the start 1.02). Clearly above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 94.9. Last 3 months: 92.8 (at the start 85.3). Well above the average (80.9).
Share of headshot kills
Best month: October 2026 with 56%. Last 3 months: 53% (at the start 52%). Slightly above the average (51%).
Matches won (win rate)
Best month: October 2026 with 51%. Last 3 months: 49% (at the start 50%). Slightly below the average (51%).
Best month: September 2026 with 2,751. Last 3 months: 2,626 (at the start 2,524).
Rounds with first kill
Best month: November 2026 with 18%. Last 3 months: 16% (at the start 15%). Well above the average (11%).
1v1 clutches won
Best month: September 2026 with 53%. Last 3 months: 36% (at the start 19%). Slightly below the average (39%).
Patterns
From the last 226 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
jksn_storm loses the most ELO on Anubis: −53 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.26 · Anubis
- Most kills in a match: 36 · Ancient
- Recorded match no. 100 · Anubis
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 226 matchesCompared with players on the same level who have at least 15 matches on the map.
How jksn_storm plays
Across 226 matches jksn_storm averages K/R 0.82, ADR 91.6 and a rating of 1.12. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 17 matches. In 115 of 226 matches the rating was 1.10 or higher (51%), in 67 it was below 0.90. In 226 matches with detailed stats: 61 4Ks and 12 aces. Best month by rating: November 2026 at 1.25. jksn_storm loses the most ELO on Anubis (−53 ELO, win rate 53%). Things go best on Nuke (+95 ELO, win rate 51%). Improved over the last three months: K/R +0.07, Rating +0.12, ADR +7.5, ELO +102, First kills +1 pp, Clutch 1v1 +17 pp. Unchanged in recent months: Headshots at 53%, Win rate at 49%. Last 30 days: 93 matches, win rate 52%, net ELO −118.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.