jksn_storm

Spain
On FACEIT since 2022 226 matches tracked 93 matches in 30 days
Last updated:

How does jksn_storm play?

Rating 1.12 K/R 0.82 ADR 91.6 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 226 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 54%+2 pp · Ø 52% better than 69%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.8
Zeus kills2 in 226 matches
Knife kills 6 in 226 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 83%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 81%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 61x 4K, 12 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 60%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +7.5, ELO +102, First kills +1 pp, Clutch 1v1 +17 pp
= Stayed the same
Headshots at 53%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.83 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −53 ELO
57 matches · 53% win rate
On Dust 2 −28 ELO
70 matches · 50% win rate
On Thursdays −28 ELO, win rate 32%

jksn_storm loses the most ELO on Anubis: −53 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Anubis
  2. Most kills in a match: 36 · Ancient
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
50% better than 40%
0.80 better than 73%
89.0 better than 82%
1.10 better than 66%
52% of 451 duels right on the average
23% of 22 situations better than 12%
Anubis57
53% right on the average
0.87 better than 93%
96.6 better than 97%
1.21 better than 91%
57% of 336 duels better than 77%
35% of 37 situations better than 41%
Ancient37
38% better than 9%
0.85 better than 87%
93.7 better than 92%
1.15 better than 80%
56% of 258 duels better than 71%
27% of 22 situations better than 22%
Nuke37
51% better than 37%
0.83 better than 78%
92.2 better than 87%
1.11 better than 67%
58% of 251 duels better than 77%
45% of 22 situations better than 70%
Mirage17
59% better than 77%
0.70 better than 27%
82.0 better than 53%
0.93 better than 14%
44% of 117 duels better than 11%
0% of 3 situations better than 1%
Cache4
50% -
0.76 -
89.2 -
0.96-
64% of 25 duels -
75% of 4 situations -
Inferno3
67% -
0.83 -
92.9 -
1.08-
55% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jksn_storm plays

Across 226 matches jksn_storm averages K/R 0.82, ADR 91.6 and a rating of 1.12. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 17 matches. In 115 of 226 matches the rating was 1.10 or higher (51%), in 67 it was below 0.90. In 226 matches with detailed stats: 61 4Ks and 12 aces. Best month by rating: November 2026 at 1.25. jksn_storm loses the most ELO on Anubis (−53 ELO, win rate 53%). Things go best on Nuke (+95 ELO, win rate 51%). Improved over the last three months: K/R +0.07, Rating +0.12, ADR +7.5, ELO +102, First kills +1 pp, Clutch 1v1 +17 pp. Unchanged in recent months: Headshots at 53%, Win rate at 49%. Last 30 days: 93 matches, win rate 52%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.