jk_ss
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 1,295 players in this group, each player over up to their last 100 matches.
Opening
Weakness41% of opening duels won and so well below the average (50%).
Clutch
Average26% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Weakness0.88 K/D and so clearly below the average (1.01).
Impact
WeaknessExactly 2 kills in 10.6% of rounds and so well below the average (13.3%).
Utility and deaths
Average3.5 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 8 averageOct to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.69. Last 3 months: 0.67 (at the start 0.61). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 0.99. Last 3 months: 0.95 (at the start 0.86). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 77.2. Last 3 months: 72.6 (at the start 74.5). Clearly below the average (80.1).
Share of headshot kills
Best month: October 2026 with 44%. Last 3 months: 44% (at the start 33%). Clearly below the average (48%).
Matches won (win rate)
Best month: August 2026 with 71%. Last 3 months: 55% (at the start 58%). Clearly above the average (50%).
Best month: November 2026 with 1,615. Last 3 months: 1,615 (at the start 1,555).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 54%.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
jk_ss loses the most ELO in match 1 of the day: ±0 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 25 · Mirage
- Highest rating in a match: 2.36 · Mirage
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How jk_ss plays
Across 62 matches jk_ss averages K/R 0.64, ADR 73.6 and a rating of 0.90. Most room to improve: Opening duels won at 41%, better than only 2% of level 8 players. Averages 14.1 kills per match with 39% headshots. The strongest map is Dust 2 with a 54% win rate in 13 matches. In 12 of 62 matches the rating was 1.10 or higher (19%), in 31 it was below 0.90. In 43 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. jk_ss loses the most ELO in match 1 of the day (±0 ELO, win rate 50%). Improved over the last three months: K/R +0.06, Rating +0.09, Headshots +11 pp, ELO +60. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 72.6. Last 30 days: 31 matches, win rate 55%, net ELO −49.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.