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jkP

Poland
On FACEIT since 2015 372 matches tracked 40 matches in 30 days
ELO ▲ 34
2,360
30-day peak: 2,533
Rank EU
#89,734
Poland #4,792 in Poland
Last updated:

How does jkP play?

Rating 0.94 K/R 0.70 ADR 75.1 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 372 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 39%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 0.92−0.12 · Ø 1.04 better than 10%
Pistol kills per match 2.9
Knife kills 10 in 372 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 36%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 27%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 42x 4K, 1 ace in 317 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 13%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 74.8, Win rate at 51%, ELO at 2,360
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −333 ELO
100 matches · 44% win rate
On Dust 2 −111 ELO
32 matches · 41% win rate
On Wednesdays −48 ELO, win rate 44%

jkP loses the most ELO in match 1 of the day: −333 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 43 · Nuke
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 1.97 · Nuke

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
48% better than 35%
0.71 better than 34%
74.2 better than 17%
0.95 better than 21%
51% of 686 duels right on the average
27% of 49 situations better than 17%
Nuke77
53% better than 43%
0.74 right on the average
78.8 better than 44%
1.01 better than 43%
54% of 449 duels better than 57%
33% of 43 situations better than 33%
Ancient73
52% better than 46%
0.69 better than 21%
76.2 better than 21%
0.92 better than 13%
50% of 381 duels better than 41%
36% of 36 situations better than 44%
Cache52
65% better than 79%
0.66 better than 17%
70.7 better than 10%
0.89 better than 12%
47% of 298 duels better than 22%
29% of 28 situations better than 26%
Dust 232
41% better than 15%
0.68 better than 22%
74.6 better than 19%
0.91 better than 12%
52% of 162 duels better than 55%
38% of 8 situations right on the average
Anubis14
29% -
0.70 -
75.4 -
0.89-
53% of 85 duels -
43% of 7 situations -
Inferno4
25% -
0.59 -
70.5 -
0.68-
53% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jkP plays

Across 372 matches jkP averages K/R 0.70, ADR 75.1 and a rating of 0.94. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 48% headshots. The strongest map is Cache with a 65% win rate in 52 matches. In 113 of 372 matches the rating was 1.10 or higher (30%), in 172 it was below 0.90. In 317 matches with detailed stats: 42 4Ks and 1 ace. Best month by rating: October 2026 at 0.96. jkP loses the most ELO in match 1 of the day (−333 ELO, win rate 44%). Things go best on Cache (+168 ELO, win rate 65%). Match no. 4 of the day goes best: 61% win rate, +58 ELO. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 74.8, Win rate at 51%, ELO at 2,360. Last 30 days: 40 matches, win rate 55%, net ELO −116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.