jez-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so just above the average (51%).
Clutch
Average44% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Strength60% headshots and so well above the average (50%).
Impact
Average2.5 MVPs per match and so clearly above the average (2.3).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.99. Last 3 months: 0.76 (at the start 0.90). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.43. Last 3 months: 1.08 (at the start 1.29). Clearly above the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 101.3. Last 3 months: 81.3 (at the start 92.3). Just above the average (80.0).
Share of headshot kills
Best month: August 2026 with 61%. Last 3 months: 60% (at the start 58%). Well above the average (50%).
Matches won (win rate)
Best month: June 2026 with 72%. Last 3 months: 47% (at the start 65%). Slightly below the average (49%).
Best month: September 2026 with 2,037. Last 3 months: 2,037 (at the start 1,727).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 48%.
Patterns
From the last 183 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
jez- loses the most ELO on Mirage: −46 ELO, 51% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Inferno
- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 2.48 · Ancient
Maps in detail
from the last 183 matchesCompared with players on the same level who have at least 15 matches on the map.
How jez- plays
Across 183 matches jez- averages K/R 0.80, ADR 84.2 and a rating of 1.13. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 60% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 87 of 183 matches the rating was 1.10 or higher (48%), in 55 it was below 0.90. In 121 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: June 2026 at 1.43. jez- loses the most ELO on Mirage (−46 ELO, win rate 51%). Things go best in match 3 of the day (+59 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +59 ELO. Improved over the last three months: Headshots +2 pp, ELO +310. Got weaker: K/R −0.14, Rating −0.21, ADR −11.0, Win rate −18 pp. Last 30 days: 11 matches, win rate 64%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.