jexzdead

Eritrea
On FACEIT since 2018 196 matches tracked 90 matches in 30 days
Last updated:

How does jexzdead play?

Rating 1.00 K/R 0.71 ADR 77.2 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 196 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 51%+1 pp · Ø 50% better than 54%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 21%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (1.00).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 15%+4 pp · Ø 11% better than 75%
K/D 1.02+0.02 · Ø 1.00 better than 56%
Pistol kills per match 2.9
Zeus kills1 in 196 matches
Knife kills 3 in 196 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 43%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 45%
4Ks and aces 31x 4K, 1 ace in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 12%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 76.9
▼ Got worse
Headshots −6 pp, Win rate −16 pp

Sep to Nov 2026 compared with Dec 2025 to Aug 2026.

Kills per round (K/R)

0.70
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: December 2025 with 0.76. Last 3 months: 0.71 (at the start 0.74). Just below the average (0.73).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −46 ELO
36 matches · 44% win rate
On Anubis −9 ELO
21 matches · 48% win rate
On Mondays +64 ELO, win rate 38%

jexzdead loses the most ELO in match 3 of the day: −46 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
56% better than 71%
0.70 better than 35%
78.0 better than 41%
1.01 right on the average
48% of 303 duels better than 34%
39% of 46 situations better than 54%
Dust 249
49% better than 44%
0.70 better than 34%
76.3 better than 27%
0.98 better than 37%
54% of 196 duels better than 69%
34% of 44 situations better than 40%
Nuke27
59% better than 68%
0.75 better than 53%
79.3 better than 49%
1.05 better than 56%
62% of 120 duels better than 94%
31% of 13 situations better than 26%
Anubis21
48% better than 41%
0.71 better than 39%
77.3 better than 32%
0.98 better than 37%
51% of 86 duels right on the average
32% of 22 situations better than 35%
Ancient16
38% better than 12%
0.74 better than 53%
77.1 better than 29%
1.02 better than 55%
44% of 61 duels better than 17%
29% of 14 situations better than 30%
Inferno11
45% -
0.68 -
72.0 -
0.94-
42% of 38 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jexzdead plays

Across 196 matches jexzdead averages K/R 0.71, ADR 77.2 and a rating of 1.00. Biggest strength: Deaths per round at just 70% (lower is better), better than 77% of level 8 players. Most room to improve: Utility damage per round at 2.5, better than only 12% of level 8 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Nuke with a 59% win rate in 27 matches. In 69 of 196 matches the rating was 1.10 or higher (35%), in 75 it was below 0.90. In 177 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: December 2025 at 1.04. jexzdead loses the most ELO in match 3 of the day (−46 ELO, win rate 44%). Things go best on Mirage (+81 ELO, win rate 56%). From match no. 5 of the day on, things go best: 58% win rate, +9 ELO. Got weaker: Headshots −6 pp, Win rate −16 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 76.9. Last 30 days: 90 matches, win rate 50%, net ELO +139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.