jessezpz

United Kingdom
On FACEIT since 2015 189 matches tracked 84 matches in 30 days
ELO ▼ 57
2,822
30-day peak: 2,883
Rank EU ▼ 9,285 places
#17,777
United Kingdom #297 in United Kingdom
30 days · prev. #8,492 · best #7,243
Last updated:

How does jessezpz play?

Rating 1.10 (from 148 matches) K/R 0.78 ADR 83.6 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 27% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 18%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 67%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.4
Knife kills 1 in 189 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.5%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 59%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 25x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.31).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.47+0.16 · Ø 0.31 better than 88%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 82.0
▼ Got worse
Rating −0.07, Headshots −7 pp, Win rate −4 pp, ELO −251

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.77 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −140 ELO
51 matches · 41% win rate
On Mirage −115 ELO
45 matches · 42% win rate
On Thursdays +30 ELO, win rate 24%

jessezpz loses the most ELO in match 2 of the day: −140 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Nuke
  2. Most kills in a match: 39 · Ancient
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
42% better than 11%
0.74 better than 43%
80.4 better than 43%
1.03 better than 42%
52% of 132 duels right on the average
28% of 18 situations better than 19%
Nuke35
57% better than 51%
0.85 better than 80%
88.3 better than 74%
1.20 better than 79%
63% of 112 duels better than 91%
43% of 14 situations better than 58%
Anubis33
45% better than 22%
0.72 better than 35%
79.4 better than 38%
1.00 better than 31%
50% of 96 duels better than 37%
33% of 21 situations better than 36%
Ancient29
55% better than 54%
0.81 better than 74%
86.2 better than 69%
1.14 better than 76%
59% of 74 duels better than 85%
30% of 10 situations better than 28%
Cache20
55% better than 40%
0.79 better than 53%
81.0 better than 33%
1.17 better than 67%
56% of 59 duels better than 59%
50% of 18 situations better than 72%
Inferno18
50% better than 23%
0.78 better than 47%
87.0 better than 59%
1.08 better than 38%
60% of 84 duels better than 76%
50% of 8 situations better than 73%
Overpass7
71% -
0.83 -
84.5 -
1.05-
75% of 4 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jessezpz plays

Across 189 matches jessezpz averages K/R 0.78 and ADR 83.6; the rating across the 148 rated matches is 1.10. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Nuke with a 57% win rate in 35 matches. In 78 of 148 matches the rating was 1.10 or higher (53%), in 46 it was below 0.90. In 114 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: July 2026 at 1.24. jessezpz loses the most ELO in match 2 of the day (−140 ELO, win rate 41%). Things go best in match 1 of the day (+211 ELO, win rate 61%). Match no. 4 of the day goes best: 62% win rate, −15 ELO. Got weaker: Rating −0.07, Headshots −7 pp, Win rate −4 pp, ELO −251. Unchanged in recent months: K/R at 0.77, ADR at 82.0. Last 30 days: 84 matches, win rate 49%, net ELO −123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.