jeorge

USA
FACEIT verified On FACEIT since 2016 118 matches tracked 26 matches in 30 days
ELO ▲ 378
3,875
30-day peak: 3,875
Rank NA ▲ 1 places
#2
#1 in US
30 days · before #3 · best #2
Last updated:

How does jeorge play?

Rating 1.31 (from 32 matches) K/R 0.89 ADR 95.1 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 88%
Rating spread from 32 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 41% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 3%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
Multi-killsClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 60%+9 pp better than 96%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 8%−3 pp better than 46%
K/D 1.35+0.32 better than 99%
Pistol kills per match 3.1
Knife kills 1 in 118 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.9%+3.6 pp better than 98%
Rounds with 3K 6.2%+2.1 pp better than 97%
MVPs per match 3.5+1.2 better than 99%
4Ks and aces 11x 4K, 2 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.56+0.26 better than 96%
Rounds with a death 66%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp, ELO +134
= Stayed the same
K/R at 0.89, ADR at 94.2, Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.88
AprMayJunJulAugSepOct

Best month: April 2026 with 0.96. Last 3 months: 0.89 (at the start 0.92).

Patterns

From the last 118 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +188 ELO
60 matches · 67% wins
On Sundays +149 ELO, win rate 63%

jeorge loses the most ELO in match 1 of the day: +188 ELO, 67% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 40 · Ancient
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
68% better than 94%
0.94 better than 98%
98.2 better than 97%
1.58-
52% of 92 duels better than 54%
47% of 17 situations better than 75%
Mirage32
78% better than 99%
0.91 better than 97%
97.6 better than 97%
1.25-
62% of 102 duels better than 95%
45% of 11 situations better than 72%
Ancient20
70% better than 95%
0.80 better than 75%
89.2 better than 84%
1.08-
53% of 96 duels better than 61%
20% of 5 situations better than 12%
Nuke15
73% better than 96%
0.87 better than 87%
93.1 better than 85%
1.35-
67% of 49 duels better than 97%
33% of 3 situations better than 37%
Cache8
75% -
0.83 -
91.8 -
1.02-
59% of 32 duels -
20% of 5 situations -
Anubis4
75% -
0.88 -
83.1 -
1.30-
67% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jeorge plays

Across 118 matches jeorge averages K/R 0.89 and ADR 95.1; the rating across the 32 rated matches is 1.31. Biggest strength: Rating at 1.31. That is better than 99% of players on level 10. On average 20.0 kills per match, 57% of them headshots. The strongest map is Mirage with a 78% win rate in 32 matches. In 22 of 32 matches the rating was 1.10 or higher (69%), in 4 it was below 0.90. In 45 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 1.61. jeorge loses the most ELO in match 1 of the day (+188 ELO, win rate 67%). Things go best on Dust 2 (+270 ELO, win rate 68%). Improved over the last three months: Win rate +7 pp, ELO +134. Unchanged in recent months: K/R at 0.89, ADR at 94.2, Headshots at 57%. Last 30 days: 26 matches, win rate 81%, ELO balance +493.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.