jeabunny

Poland
81 matches tracked 40 matches in 30 days
Last updated:

How does jeabunny play?

Rating 0.91 (from 60 matches) K/R 0.67 ADR 75.5 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 28%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 4

Compared with 701 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 15%
Opening duels won 44%−5 pp · Ø 49% better than 16%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−2 pp · Ø 37% better than 41%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 10%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 44%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so clearly below the average (43%).

Headshot rate 38%−5 pp · Ø 43% better than 25%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 0.89−0.06 · Ø 0.95 better than 29%
Pistol kills per match 2.7
Knife kills 1 in 81 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.5%).

2K rounds 12.9%+0.2 pp · Ø 12.7% better than 61%
3K rounds 2.5%−1.0 pp · Ø 3.5% better than 11%
MVPs per match 1.9−0.2 · Ø 2.1 better than 35%
4Ks and aces 5x 4K, 2 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.9).

Utility hit rate 29%−6 pp · Ø 35% better than 20%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 86%
Enemies flashed per round 0.20−0.03 · Ø 0.23 better than 42%
Deaths per round 74%+1 pp · Ø 73% better than 49%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.66, ADR at 74.8, Win rate at 48%
▼ Got worse
ELO −155

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.66 (at the start 0.69). Slightly below the average (0.70).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
34 matches · 38% win rate

jeabunny loses the most ELO in match 1 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Nuke
  2. Highest rating in a match: 1.57 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno23
57% better than 77%
0.72 better than 70%
79.3 better than 65%
1.04 better than 81%
42% of 83 duels better than 19%
50% of 4 situations better than 78%
Dust 222
45% better than 36%
0.66 better than 33%
78.3 better than 58%
0.82 better than 8%
47% of 106 duels better than 35%
0% of 11 situations better than 1%
Mirage13
46% -
0.66 -
70.9 -
0.94-
56% of 41 duels -
50% of 6 situations -
Nuke13
54% -
0.69 -
74.9 -
0.98-
39% of 51 duels -
67% of 6 situations -
Cache5
20% -
0.46 -
57.0 -
0.40-
10% of 10 duels -
0% of 3 situations -
Anubis3
67% -
0.60 -
72.1 -
0.83-
60% of 10 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jeabunny plays

Across 81 matches jeabunny averages K/R 0.67 and ADR 75.5; the rating across the 60 rated matches is 0.91. Biggest strength: Utility damage per round at 5.8, better than 86% of level 4 players. Most room to improve: 3K rounds at 2.5%, better than only 11% of level 4 players. Averages 14.4 kills per match with 38% headshots. The strongest map is Inferno with a 57% win rate in 23 matches. In 16 of 60 matches the rating was 1.10 or higher (27%), in 30 it was below 0.90. In 60 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: September 2026 at 0.93. jeabunny loses the most ELO in match 1 of the day (±0 ELO, win rate 38%). Improved over the last three months: Headshots +3 pp. Got weaker: ELO −155. Unchanged in recent months: K/R at 0.66, ADR at 74.8, Win rate at 48%. Last 30 days: 40 matches, win rate 53%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.