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jdo

Hong Kong
On FACEIT since 2014 319 matches tracked 66 matches in 30 days
ELO ▼ 12
2,254
30-day peak: 2,278
Rank NA ▼ 563 places
#3,828
Hong Kong #381 in Hong Kong
30 days · prev. #3,265 · best #3,089
Last updated:
Next update possible in 1h 44m

How does jdo play?

Rating 0.97 K/R 0.69 ADR 74.9 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 319 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 69%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.95−0.09 · Ø 1.04 better than 17%
Pistol kills per match 2.7
Knife kills 4 in 319 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.5%).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 13%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 36%
MVPs per match 2.2−0.2 · Ø 2.4 better than 35%
4Ks and aces 40x 4K, 3 aces in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.95, ADR at 73.5, Headshots at 52%, Win rate at 52%, ELO at 2,254
▼ Got worse
K/R −0.05

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −32 ELO
63 matches · 68% win rate
On Mirage −23 ELO
67 matches · 40% win rate
On Mondays −71 ELO, win rate 44%

jdo loses the most ELO on Cache: −32 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Inferno
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 34 · Inferno
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
53% better than 55%
0.73 better than 47%
77.5 better than 32%
1.02 better than 45%
45% of 408 duels better than 19%
42% of 43 situations better than 62%
Mirage67
40% better than 11%
0.67 better than 17%
72.0 better than 11%
0.92 better than 14%
53% of 238 duels better than 60%
31% of 26 situations better than 26%
Cache63
68% better than 86%
0.69 better than 26%
74.9 better than 19%
0.96 better than 25%
53% of 289 duels better than 55%
48% of 31 situations better than 69%
Inferno46
54% better than 44%
0.69 better than 19%
74.4 better than 15%
0.98 better than 21%
48% of 221 duels better than 25%
30% of 20 situations better than 27%
Nuke32
50% better than 33%
0.72 better than 39%
75.2 better than 24%
1.00 better than 39%
46% of 146 duels better than 20%
46% of 13 situations better than 65%
Ancient11
45% -
0.59 -
70.5 -
0.79-
33% of 30 duels -
50% of 4 situations -
Anubis6
33% -
0.63 -
78.7 -
0.87-
62% of 26 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jdo plays

Across 319 matches jdo averages K/R 0.69, ADR 74.9 and a rating of 0.97. Most room to improve: Damage per round (ADR) at 74.9, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Cache with a 68% win rate in 63 matches. In 90 of 319 matches the rating was 1.10 or higher (28%), in 149 it was below 0.90. In 251 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: November 2026 at 1.07. jdo loses the most ELO on Cache (−32 ELO, win rate 68%). Things go best in match 2 of the day (+49 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +49 ELO. Got weaker: K/R −0.05. Unchanged in recent months: Rating at 0.95, ADR at 73.5, Headshots at 52%, Win rate at 52%, ELO at 2,254. Last 30 days: 66 matches, win rate 53%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.