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jcdwbb

Philippines
On FACEIT since 2020 126 matches tracked 14 matches in 30 days
ELO
2,556
Peak across recorded matches: 2,556
Rank SEA ▼ 422 places
#1,011
Philippines #73 in Philippines
30 days · prev. #589 · best #585
Last updated:

How does jcdwbb play?

Rating 1.13 K/R 0.80 ADR 85.9 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 126 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 50%−2 pp · Ø 52% better than 45%
AWP share of kills 20%+9 pp · Ø 11% better than 84%
K/D 1.14+0.10 · Ø 1.04 better than 76%
Pistol kills per match 3.2
Knife kills 1 in 126 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.5%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 88%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 8x 4K, 2 aces in 60 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 78%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +218
= Stayed the same
K/R at 0.80, Rating at 1.14, ADR at 85.2, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months unchanged at 0.80. Clearly above the average (0.75).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −18 ELO
33 matches · 42% win rate
On Mirage −14 ELO
42 matches · 52% win rate
Between 12:00 and 18:00 +71 ELO, win rate 42%

jcdwbb loses the most ELO in match 1 of the day: −18 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke
  4. Most kills in a match: 47 · Ancient

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% better than 48%
0.82 better than 80%
87.0 better than 76%
1.16 better than 83%
50% of 222 duels better than 39%
24% of 25 situations better than 12%
Ancient27
56% better than 60%
0.79 better than 66%
86.0 better than 67%
1.12 better than 72%
50% of 133 duels better than 37%
29% of 17 situations better than 25%
Anubis17
35% better than 5%
0.85 better than 89%
89.7 better than 85%
1.18 better than 86%
50% of 84 duels better than 37%
33% of 15 situations better than 37%
Dust 215
20% better than 1%
0.65 better than 11%
73.1 better than 13%
0.93 better than 13%
55% of 65 duels better than 68%
31% of 13 situations better than 30%
Cache13
69% -
0.86 -
89.1 -
1.23-
55% of 65 duels -
43% of 7 situations -
Inferno8
63% -
0.75 -
91.0 -
1.04-
67% of 30 duels -
25% of 8 situations -
Nuke3
33% -
0.89 -
90.2 -
1.19-
60% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jcdwbb plays

Across 126 matches jcdwbb averages K/R 0.80, ADR 85.9 and a rating of 1.13. Biggest strength: 3K rounds at 5.4%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 50% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 61 of 126 matches the rating was 1.10 or higher (48%), in 38 it was below 0.90. In 60 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: October 2026 at 1.31. jcdwbb loses the most ELO in match 1 of the day (−18 ELO, win rate 42%). Things go best on Ancient (+49 ELO, win rate 56%). Match no. 3 of the day goes best: 67% win rate, +49 ELO. Improved over the last three months: Headshots +2 pp, ELO +218. Unchanged in recent months: K/R at 0.80, Rating at 1.14, ADR at 85.2, Win rate at 50%. Last 30 days: 14 matches, win rate 43%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.