jc__

USA
On FACEIT since 2025 260 matches tracked 101 matches in 30 days
ELO ▼ 134
1,835
30-day peak: 1,969
Rank NA ▲ 3,500 places
#6,454
30 days · before #9,954 · best #6,454
Last updated:

How does jc__ play?

Rating 1.05 (from 133 matches) K/R 0.77 ADR 87.4 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 9
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 133 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 55%+5 pp better than 85%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 50%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−11 pp better than 5%
AWP share of kills 18%+7 pp better than 82%
K/D 1.10+0.10 better than 81%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.4 pp better than 55%
Rounds with 3K 4.3%+0.4 pp better than 65%
MVPs per match 2.30.0 level
4Ks and aces 45x 4K, 8 aces in 212 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 95%
Utility damage per round 8.4+4.1 better than 99%
Enemies flashed per round 0.37+0.09 better than 75%
Rounds with a death 70%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 37%, Win rate at 51%
▼ Got worse
K/R −0.06, ADR −4.7

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.76 (at the start 0.82).

Patterns

From the last 255 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −38 ELO
65 matches · 54% wins
On Ancient −27 ELO
32 matches · 31% wins
On Wednesdays −89 ELO, win rate 41%

jc__ loses the most ELO on Mirage: −38 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
60% better than 82%
0.83 better than 90%
91.4 better than 93%
1.16 better than 88%
60% of 415 duels better than 92%
40% of 50 situations better than 55%
Mirage65
54% better than 64%
0.77 better than 69%
86.2 better than 80%
1.00 better than 45%
55% of 273 duels better than 75%
53% of 30 situations better than 86%
Inferno38
47% better than 29%
0.70 better than 36%
83.9 better than 69%
0.91 better than 14%
46% of 177 duels better than 20%
10% of 10 situations better than 3%
Ancient32
31% better than 5%
0.70 better than 29%
84.6 better than 70%
0.96 better than 29%
50% of 144 duels better than 47%
42% of 19 situations better than 59%
Anubis15
53% better than 58%
0.73 level
81.8 better than 58%
1.07-
54% of 69 duels better than 71%
20% of 15 situations better than 14%
Nuke8
38% -
0.77 -
88.4 -
0.99-
52% of 29 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jc__ plays

Across 255 matches jc__ averages K/R 0.77 and ADR 87.4; the rating across the 133 rated matches is 1.05. Biggest strength: Utility damage per round at 8.4. That is better than 99% of players on level 9. Most room to improve: Headshot rate at 37%. That is better than only 5% of players on level 9. On average 16.7 kills per match, 37% of them headshots. The strongest map is Dust 2 with a 60% win rate in 94 matches. In 57 of 133 matches the rating was 1.10 or higher (43%), in 51 it was below 0.90. In 212 matches with detailed stats: 45 4Ks and 8 aces. Best month by rating: October 2026 at 1.13. jc__ loses the most ELO on Mirage (−38 ELO, win rate 54%). Things go best on Dust 2 (+77 ELO, win rate 60%). Got weaker: K/R −0.06, ADR −4.7. Unchanged in recent months: Headshots at 37%, Win rate at 51%. Last 30 days: 101 matches, win rate 50%, ELO balance +50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.