jbezzzos

Somalia
On FACEIT since 2022 122 matches tracked 32 matches in 30 days
Last updated:

How does jbezzzos play?

Rating 0.92 (from 72 matches) K/R 0.64 ADR 70.4 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 72 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 10% normal 0.90 to 1.09 31% weak 0.75 to 0.89 24% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 89%
Opening duels won 58%+7 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 7%−4 pp · Ø 11% better than 43%
K/D 0.91−0.11 · Ø 1.02 better than 15%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.3%).

2K rounds 10.8%−2.5 pp · Ø 13.3% better than 4%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.0−0.3 · Ø 2.3 better than 23%
4Ks and aces 8x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 71%−1 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, ADR +7.6, Win rate +9 pp, ELO +135
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.72. Last 3 months: 0.70 (at the start 0.65). Slightly below the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −135 ELO
39 matches · 36% win rate
Between 6:00 and 12:00 −132 ELO, win rate 28%
On Fridays ±0 ELO, win rate 33%

jbezzzos loses the most ELO on Mirage: −135 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.89 · Ancient
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
36% better than 9%
0.66 better than 20%
72.5 better than 17%
0.95 better than 29%
49% of 88 duels better than 44%
43% of 21 situations better than 65%
Dust 233
42% better than 20%
0.65 better than 15%
67.7 better than 3%
0.93 better than 22%
43% of 74 duels better than 13%
67% of 12 situations better than 97%
Ancient22
45% better than 29%
0.70 better than 33%
78.0 better than 39%
0.97-
62% of 65 duels better than 96%
36% of 11 situations better than 43%
Nuke12
42% -
0.57 -
64.1 -
0.82-
30% of 27 duels -
20% of 5 situations -
Anubis6
50% -
0.58 -
64.0 -
0.87-
52% of 27 duels -
25% of 4 situations -
Inferno5
60% -
0.65 -
65.1 -
0.78-
50% of 6 duels -
-
Overpass4
25% -
0.55 -
65.6 -
0.81-
42% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How jbezzzos plays

Across 122 matches jbezzzos averages K/R 0.64 and ADR 70.4; the rating across the 72 rated matches is 0.92. Biggest strength: Opening duels won at 58%, better than 96% of level 9 players. Most room to improve: Damage per round (ADR) at 70.4, better than only 4% of level 9 players. Averages 14.2 kills per match with 51% headshots. The strongest map is Ancient with a 45% win rate in 22 matches. In 14 of 72 matches the rating was 1.10 or higher (19%), in 36 it was below 0.90. In 32 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.00. jbezzzos loses the most ELO on Mirage (−135 ELO, win rate 36%). Things go best on Ancient (+32 ELO, win rate 45%). Match no. 2 of the day goes best: 48% win rate, +29 ELO. Improved over the last three months: K/R +0.05, ADR +7.6, Win rate +9 pp, ELO +135. Got weaker: Headshots −5 pp. Last 30 days: 32 matches, win rate 47%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.