jazzy233

Kazakhstan
On FACEIT since 2025 129 matches tracked 47 matches in 30 days
Last updated:

How does jazzy233 play?

Rating 1.02 (from 108 matches) K/R 0.70 ADR 71.2 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 2%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

23% headshots and so well below the average (48%).

Headshot rate 23%−25 pp · Ø 48% better than 1%
AWP share of kills 59%+48 pp · Ø 11% better than 99%
K/D 1.06+0.05 · Ø 1.01 better than 72%
Pistol kills per match 1.5

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 56%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 16%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 13x 4K, 0 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

0.01 enemies flashed per round and so well below the average (0.28).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 1.2−3.0 · Ø 4.2 better than 1%
Enemies flashed per round 0.01−0.27 · Ø 0.28 better than 1%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +324
= Stayed the same
K/R at 0.71, Rating at 1.02, ADR at 73.0
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
22 matches · 36% win rate
In match 3 of the day ±0 ELO
20 matches · 35% win rate
On Wednesdays ±0 ELO, win rate 48%

jazzy233 loses the most ELO in match 2 of the day: ±0 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.90 · Mirage
  4. Recorded match no. 100 · Dust 2
  5. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
43% better than 22%
0.69 better than 32%
70.2 better than 8%
0.97 better than 36%
59% of 150 duels better than 90%
52% of 23 situations better than 84%
Dust 237
62% better than 86%
0.75 better than 63%
74.7 better than 21%
1.12 better than 83%
61% of 160 duels better than 94%
25% of 24 situations better than 15%
Anubis13
46% -
0.74 -
75.6 -
1.05-
74% of 50 duels -
29% of 7 situations -
Ancient11
64% -
0.62 -
64.5 -
0.92-
64% of 33 duels -
30% of 10 situations -
Nuke9
78% -
0.68 -
69.1 -
0.93-
53% of 17 duels -
0% of 2 situations -
Inferno8
38% -
0.63 -
66.0 -
0.96-
60% of 25 duels -
33% of 3 situations -
Cache4
50% -
0.62 -
66.2 -
0.91-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jazzy233 plays

Across 129 matches jazzy233 averages K/R 0.70 and ADR 71.2; the rating across the 108 rated matches is 1.02. Biggest strength: Opening duels won at 60%, better than 98% of level 9 players. Most room to improve: Headshot rate at 23%, better than only 1% of level 9 players. Averages 15.2 kills per match with 23% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 40 of 108 matches the rating was 1.10 or higher (37%), in 39 it was below 0.90. In 88 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.13. jazzy233 loses the most ELO in match 2 of the day (±0 ELO, win rate 36%). Things go best from match 5 of the day (+57 ELO, win rate 60%). Match no. 1 of the day goes best: 65% win rate, +49 ELO. Improved over the last three months: Headshots +2 pp, ELO +324. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.02, ADR at 73.0. Last 30 days: 47 matches, win rate 51%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.