jayzaR

Sweden
On FACEIT since 2013 215 matches tracked 68 matches in 30 days
ELO ▲ 38
3,186
30-day peak: 3,188
Rank EU ▼ 619 places
#4,278
Sweden #129 in Sweden
30 days · prev. #3,659 · best #3,229
Last updated:

How does jayzaR play?

Rating 1.15 (from 200 matches) K/R 0.82 ADR 84.2 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 214 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 15%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (53%).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 45%+33 pp · Ø 12% better than 99%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 3.2 from the last 214
Knife kills 2 in 214 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.5%).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 92%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 26x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.3+0.5 · Ø 3.8 better than 65%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 48%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +6.5, Win rate +9 pp, ELO +180
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.86 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −275 ELO
37 matches · 43% win rate
In match 1 of the day −167 ELO
77 matches · 48% win rate
Between 12:00 and 18:00 −235 ELO, win rate 48%
On Saturdays −120 ELO, win rate 25%

jayzaR loses the most ELO in match 3 of the day: −275 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Most kills in a match: 53 · Anubis
  3. Highest rating in a match: 2.33 · Ancient

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
58% better than 65%
0.82 better than 76%
85.1 better than 65%
1.16 better than 79%
60% of 399 duels better than 88%
36% of 50 situations better than 42%
Ancient44
50% better than 32%
0.83 better than 80%
84.4 better than 62%
1.18 better than 83%
56% of 172 duels better than 70%
50% of 24 situations better than 78%
Dust 237
51% better than 35%
0.85 better than 84%
89.1 better than 80%
1.19 better than 81%
61% of 185 duels better than 88%
29% of 21 situations better than 23%
Anubis23
52% better than 37%
0.82 better than 78%
81.6 right on the average
1.16 better than 79%
52% of 116 duels right on the average
27% of 15 situations better than 23%
Cache19
79% better than 95%
0.80 better than 55%
82.2 better than 36%
1.15 better than 60%
57% of 88 duels better than 62%
57% of 7 situations better than 83%
Nuke13
8% -
0.72 -
75.3 -
0.99-
46% of 52 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jayzaR plays

Across 215 matches jayzaR averages K/R 0.82 and ADR 84.2; the rating across the 200 rated matches is 1.15. Biggest strength: Opening duels won at 59%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 42% headshots. The strongest map is Cache with a 79% win rate in 19 matches. In 117 of 214 matches the rating was 1.10 or higher (55%), in 48 it was below 0.90. In 129 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: November 2026 at 1.32. jayzaR loses the most ELO in match 3 of the day (−275 ELO, win rate 43%). Things go best in match 2 of the day (+85 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +85 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +6.5, Win rate +9 pp, ELO +180. Got weaker: Headshots −7 pp. Last 30 days: 68 matches, win rate 57%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.