jayketh

Chile
On FACEIT since 2015 198 matches tracked 36 matches in 30 days
ELO ▲ 38
2,453
30-day peak: 2,475
Rank OCE ▲ 118 places
#324
Chile #1 in Chile
30 days · prev. #442 · best #306
Last updated:
Next update possible in 1h 13m

How does jayketh play?

Rating 1.08 (from 170 matches) K/R 0.76 ADR 83.1 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 170 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 3.2 from the last 171
Knife kills 2 in 171 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 58%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 62%
MVPs per match 2.4+0.1 · Ø 2.3 better than 56%
4Ks and aces 21x 4K, 0 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 31%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +10 pp, Win rate +6 pp
= Stayed the same
K/R at 0.73
▼ Got worse
ADR −4.5, ELO −204

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.59
FebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.85. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −113 ELO
28 matches · 46% win rate
On Dust 2 −37 ELO
22 matches · 50% win rate
Between 12:00 and 18:00 −42 ELO, win rate 46%
On Wednesdays −123 ELO, win rate 39%

jayketh loses the most ELO on Ancient: −113 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 36 · Cache
  3. Highest rating in a match: 2.34 · Inferno

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
47% better than 29%
0.77 better than 61%
83.0 better than 59%
1.11 better than 71%
48% of 241 duels better than 30%
34% of 32 situations better than 38%
Ancient28
46% better than 28%
0.74 better than 45%
83.4 better than 58%
1.00 better than 35%
52% of 109 duels right on the average
40% of 10 situations better than 56%
Dust 222
50% better than 44%
0.68 better than 20%
76.1 better than 24%
0.95 better than 20%
48% of 71 duels better than 30%
38% of 8 situations right on the average
Cache21
62% -
0.77 -
84.3 -
1.10-
49% of 85 duels -
22% of 9 situations -
Inferno15
53% better than 43%
0.85 better than 86%
87.1 better than 71%
1.29 better than 93%
49% of 37 duels better than 29%
17% of 12 situations better than 9%
Anubis14
36% -
0.76 -
83.6 -
1.04-
51% of 43 duels -
50% of 6 situations -
Nuke7
71% -
0.83 -
86.3 -
1.18-
60% of 25 duels -
50% of 4 situations -
Overpass3
67% -
0.81 -
91.6 -
1.21-
56% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How jayketh plays

Across 198 matches jayketh averages K/R 0.76 and ADR 83.1; the rating across the 170 rated matches is 1.08. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 60% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 75 of 170 matches the rating was 1.10 or higher (44%), in 49 it was below 0.90. In 91 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: August 2026 at 1.14. jayketh loses the most ELO on Ancient (−113 ELO, win rate 46%). Things go best on Cache (+163 ELO, win rate 62%). Match no. 2 of the day goes best: 57% win rate, +50 ELO. Improved over the last three months: Headshots +10 pp, Win rate +6 pp. Got weaker: ADR −4.5, ELO −204. Unchanged in recent months: K/R at 0.73. Last 30 days: 36 matches, win rate 53%, net ELO +137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.