jaxlumeon

USA
139 matches tracked 41 matches in 30 days
Last updated:

How does jaxlumeon play?

Rating 1.13 (from 117 matches) K/R 0.80 ADR 85.2 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 117 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
Multi-killsClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 58%+8 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 40%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.12+0.12 · Ø 1.00 better than 90%
Pistol kills per match 2.6
Knife kills 1 in 139 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.1%).

2K rounds 15.8%+2.7 pp · Ø 13.1% better than 96%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 65%
MVPs per match 2.4+0.2 · Ø 2.2 better than 75%
4Ks and aces 33x 4K, 3 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 16%
Enemies flashed per round 0.45+0.18 · Ø 0.27 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.10, ADR +6.0
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.24, Headshots −2 pp, Win rate −6 pp, ELO −315

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.82 (at the start 0.72). Clearly above the average (0.72).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −47 ELO
64 matches · 45% win rate
On Thursdays −1 ELO, win rate 38%

jaxlumeon loses the most ELO from match 5 of the day: −47 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.97 · Mirage
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 44%
0.79 better than 80%
84.0 better than 74%
1.14 better than 87%
61% of 175 duels better than 95%
45% of 22 situations better than 72%
Anubis27
67% better than 93%
0.88 better than 98%
88.3 better than 90%
1.23 better than 98%
64% of 91 duels better than 97%
42% of 19 situations better than 61%
Dust 226
50% right on the average
0.79 better than 82%
83.5 better than 72%
1.11 better than 84%
52% of 89 duels better than 61%
28% of 18 situations better than 25%
Ancient18
33% better than 10%
0.75 better than 60%
84.3 better than 71%
1.04 better than 64%
50% of 66 duels better than 47%
39% of 18 situations better than 51%
Cache7
43% -
0.77 -
91.7 -
1.02-
57% of 28 duels -
60% of 5 situations -
Nuke7
71% -
0.80 -
82.4 -
1.11-
54% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jaxlumeon plays

Across 139 matches jaxlumeon averages K/R 0.80 and ADR 85.2; the rating across the 117 rated matches is 1.13. Biggest strength: Opening duels won at 58%, better than 96% of level 7 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 7 players. Averages 17.9 kills per match with 44% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 55 of 117 matches the rating was 1.10 or higher (47%), in 28 it was below 0.90. In 116 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: September 2026 at 1.16. jaxlumeon loses the most ELO from match 5 of the day (−47 ELO, win rate 45%). Things go best on Anubis (+74 ELO, win rate 67%). Match no. 2 of the day goes best: 68% win rate, +45 ELO. Improved over the last three months: K/R +0.10, ADR +6.0. Got weaker: Rating −0.24, Headshots −2 pp, Win rate −6 pp, ELO −315. Last 30 days: 41 matches, win rate 54%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.