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jaxkn

Austria
On FACEIT since 2018 171 matches tracked 30 matches in 30 days
Last updated:

How does jaxkn play?

Rating 0.99 (from 121 matches) K/R 0.64 ADR 67.0 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 95%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.99−0.05 · Ø 1.04 better than 26%
Pistol kills per match 2.5
Knife kills 5 in 171 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 21%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 29%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 8x 4K, 0 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 64%−7 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, ADR +9.8
= Stayed the same
ELO at 2,657
▼ Got worse
Headshots −3 pp, Win rate −8 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.68 (at the start 0.59). Clearly below the average (0.75).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −122 ELO
31 matches · 48% win rate
From match 5 of the day −91 ELO
20 matches · 40% win rate
On Fridays +4 ELO, win rate 45%

jaxkn loses the most ELO in match 3 of the day: −122 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Nuke
  2. Recorded match no. 100 · Cache
  3. Highest rating in a match: 2.29 · Cache
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
67% better than 89%
0.62 better than 4%
64.4 better than 1%
0.99 better than 31%
38% of 82 duels better than 2%
64% of 14 situations better than 95%
Dust 240
50% better than 41%
0.63 better than 6%
65.7 better than 1%
0.93 better than 13%
46% of 83 duels better than 20%
47% of 17 situations better than 76%
Nuke31
65% better than 73%
0.68 better than 15%
70.1 better than 6%
1.07 better than 55%
51% of 76 duels better than 36%
29% of 14 situations better than 26%
Cache16
44% better than 21%
0.75 better than 55%
78.3 better than 37%
1.10 better than 67%
51% of 41 duels better than 45%
56% of 9 situations better than 86%
Anubis15
53% right on the average
0.58 better than 1%
61.7 better than 1%
0.86-
38% of 37 duels better than 2%
13% of 8 situations better than 4%
Inferno13
46% -
0.63 -
69.3 -
1.05-
59% of 29 duels -
50% of 2 situations -
Overpass8
75% -
0.66 -
69.1 -
0.80-
67% of 9 duels -
50% of 2 situations -
Mirage6
33% -
0.46 -
53.1 -
0.86-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How jaxkn plays

Across 171 matches jaxkn averages K/R 0.64 and ADR 67.0; the rating across the 121 rated matches is 0.99. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 67.0, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.8 kills per match with 61% headshots. The strongest map is Ancient with a 67% win rate in 42 matches. In 40 of 121 matches the rating was 1.10 or higher (33%), in 53 it was below 0.90. In 100 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.17. jaxkn loses the most ELO in match 3 of the day (−122 ELO, win rate 48%). Things go best on Nuke (+126 ELO, win rate 65%). Improved over the last three months: K/R +0.09, ADR +9.8. Got weaker: Headshots −3 pp, Win rate −8 pp. Unchanged in recent months: ELO at 2,657. Last 30 days: 30 matches, win rate 47%, net ELO −115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.