javskrbIt0m

Russia
81 matches tracked 28 matches in 30 days
Last updated:

How does javskrbIt0m play?

Rating 0.87 (from 40 matches) K/R 0.72 ADR 78.1 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 10
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 40%
Rating spread from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 40%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 41%−10 pp better than 1%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.0−0.6 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 23%+12 pp better than 89%
K/D 0.93−0.10 better than 14%
Pistol kills per match 2.9
Knife kills 4 in 81 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.9%−1.4 pp better than 14%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.30.0 level
4Ks and aces 5x 4K, 0 aces in 38 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 1.2−2.9 better than 1%
Enemies flashed per round 0.09−0.21 better than 3%
Rounds with a death 78%+7 pp better than 2%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.87
▼ Got worse
K/R −0.13, ADR −14.9, Headshots −6 pp, Win rate −8 pp, ELO −257

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.65 (at the start 0.78).

Patterns

From the last 81 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −48 ELO, win rate 35%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Nuke
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 38%
0.76 better than 58%
81.8 better than 55%
0.91 better than 13%
51% of 256 duels better than 47%
53% of 15 situations better than 88%
Dust 216
44% better than 22%
0.58 better than 2%
66.1 better than 2%
0.80-
40% of 81 duels better than 5%
0% of 3 situations better than 1%
Cache8
25% -
0.69 -
71.0 -
0.75-
40% of 47 duels -
-
Anubis5
40% -
0.73 -
80.1 -
0.93-
37% of 38 duels -
-
Nuke5
40% -
0.68 -
76.2 -
0.93-
50% of 26 duels -
50% of 2 situations -
Ancient3
67% -
0.89 -
91.4 -
-
62% of 21 duels -
0% of 3 situations -
Inferno3
0% -
0.82 -
91.3 -
0.87-
50% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How javskrbIt0m plays

Across 81 matches javskrbIt0m averages K/R 0.72 and ADR 78.1; the rating across the 40 rated matches is 0.87. Biggest strength: Clutch 1v1 won at 46%. That is better than 87% of players on level 10. Most room to improve: Opening duels won at 41%. That is better than only 1% of players on level 10. On average 15.6 kills per match, 51% of them headshots. The strongest map is Mirage with a 49% win rate in 41 matches. In 8 of 40 matches the rating was 1.10 or higher (20%), in 24 it was below 0.90. In 38 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. Things go best on Mirage (+6 ELO, win rate 49%). Got weaker: K/R −0.13, ADR −14.9, Headshots −6 pp, Win rate −8 pp, ELO −257. Unchanged in recent months: Rating at 0.87. Last 30 days: 28 matches, win rate 39%, ELO balance −24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.