javaZ_

Slovenia
On FACEIT since 2018 288 matches tracked
Last updated:

How does javaZ_ play?

Rating 1.00 K/R 0.70 ADR 77.5 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 288 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.02−0.01 · Ø 1.03 better than 45%
Pistol kills per match 2.6
Knife kills 5 in 288 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 24%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 23x 4K, 0 aces in 229 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 88%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +454
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.2, Win rate −8 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −117 ELO
61 matches · 52% win rate
In match 4 of the day −116 ELO
37 matches · 41% win rate
On Sundays +1 ELO, win rate 41%

javaZ_ loses the most ELO on Ancient: −117 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Reached level 10 · Anubis
  3. Most kills in a match: 45 · Cache
  4. Highest rating in a match: 2.65 · Dust 2
  5. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
54% better than 58%
0.68 better than 22%
75.7 better than 24%
0.99 better than 34%
48% of 244 duels better than 32%
47% of 58 situations better than 75%
Ancient61
52% right on the average
0.75 better than 53%
81.2 better than 50%
1.07 better than 63%
47% of 225 duels better than 25%
41% of 58 situations better than 60%
Anubis50
58% better than 70%
0.69 better than 26%
76.7 better than 27%
1.00 better than 38%
52% of 162 duels right on the average
36% of 33 situations better than 46%
Cache36
42% better than 14%
0.70 better than 34%
77.0 better than 31%
0.98 better than 35%
46% of 109 duels better than 21%
30% of 37 situations better than 25%
Inferno34
44% better than 23%
0.69 better than 24%
80.3 better than 38%
0.98 better than 25%
48% of 165 duels better than 24%
31% of 26 situations better than 30%
Mirage26
35% better than 5%
0.68 better than 22%
74.9 better than 22%
0.96 better than 27%
49% of 101 duels better than 38%
40% of 15 situations better than 57%
Nuke10
60% -
0.61 -
70.1 -
0.87-
50% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How javaZ_ plays

Across 288 matches javaZ_ averages K/R 0.70, ADR 77.5 and a rating of 1.00. Biggest strength: Utility damage per round at 6.1, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 45% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 101 of 288 matches the rating was 1.10 or higher (35%), in 111 it was below 0.90. In 229 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. javaZ_ loses the most ELO on Ancient (−117 ELO, win rate 52%). Things go best on Dust 2 (+75 ELO, win rate 54%). Match no. 2 of the day goes best: 57% win rate, +6 ELO. Improved over the last three months: ELO +454. Got weaker: K/R −0.05, Rating −0.06, ADR −4.2, Win rate −8 pp. Unchanged in recent months: Headshots at 45%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.