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javTGC

Chile
On FACEIT since 2021 358 matches tracked 61 matches in 30 days
ELO ▲ 407
2,295
30-day peak: 2,295
Rank SA ▲ 5,048 places
#2,586
Chile #135 in Chile
30 days · prev. #7,634 · best #2,586
Last updated:
Next update possible in 48m 46s

How does javTGC play?

Rating 1.08 K/R 0.78 ADR 86.3 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 358 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
EntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 51%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.05+0.01 · Ø 1.04 better than 53%
Pistol kills per match 2.9
Knife kills 5 in 358 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 54%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 77%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 76x 4K, 5 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 39%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +225
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 85.7, Win rate at 54%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −17 ELO
22 matches · 55% win rate
On Ancient −15 ELO
32 matches · 47% win rate
On Mondays −125 ELO, win rate 48%

javTGC loses the most ELO on Cache: −17 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Recorded match no. 250 · Inferno
  3. Reached level 10 · Inferno
  4. Most kills in a match: 42 · Cache
  5. Highest rating in a match: 2.54 · Inferno

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2138
56% better than 64%
0.80 better than 74%
85.8 better than 72%
1.11 better than 70%
55% of 769 duels better than 69%
47% of 62 situations better than 75%
Inferno63
65% better than 81%
0.83 better than 83%
93.2 better than 91%
1.15 better than 78%
54% of 505 duels better than 55%
47% of 43 situations better than 70%
Anubis57
46% better than 27%
0.80 better than 74%
88.2 better than 80%
1.07 better than 62%
57% of 356 duels better than 78%
11% of 18 situations better than 4%
Ancient32
47% better than 29%
0.71 better than 30%
78.5 better than 31%
0.93 better than 16%
51% of 182 duels better than 46%
40% of 20 situations better than 56%
Cache22
55% better than 52%
0.81 better than 77%
93.9 better than 88%
1.12 better than 72%
50% of 159 duels better than 42%
38% of 13 situations right on the average
Mirage22
36% better than 4%
0.66 better than 13%
73.8 better than 14%
0.89 better than 7%
38% of 123 duels better than 2%
44% of 9 situations better than 66%
Nuke15
47% better than 22%
0.79 better than 67%
84.2 better than 65%
1.08 better than 63%
48% of 97 duels better than 29%
75% of 4 situations better than 98%

Compared with players on the same level who have at least 15 matches on the map.

How javTGC plays

Across 358 matches javTGC averages K/R 0.78, ADR 86.3 and a rating of 1.08. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 50% headshots. The strongest map is Inferno with a 65% win rate in 63 matches. In 161 of 358 matches the rating was 1.10 or higher (45%), in 115 it was below 0.90. In 299 matches with detailed stats: 76 4Ks and 5 aces. Best month by rating: July 2026 at 1.13. javTGC loses the most ELO on Cache (−17 ELO, win rate 55%). Things go best on Dust 2 (+218 ELO, win rate 56%). From match no. 5 of the day on, things go best: 58% win rate, +83 ELO. Improved over the last three months: ELO +225. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 85.7, Win rate at 54%. Last 30 days: 61 matches, win rate 67%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.