jass-

France
On FACEIT since 2026 289 matches tracked 114 matches in 30 days
Last updated:

How does jass- play?

Rating 1.14 (from 152 matches) K/R 0.82 ADR 86.3 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 152 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 16%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 11%0 pp level
K/D 1.15+0.12 better than 83%
Pistol kills per match 3.1
Knife kills 4 in 289 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.4%+2.1 pp better than 89%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 41x 4K, 7 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.32+0.02 better than 59%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, ADR at 85.8
▼ Got worse
Headshots −9 pp, Win rate −3 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.83
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.95. Last 3 months: 0.81 (at the start 0.84).

Patterns

From the last 289 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −91 ELO
59 matches · 56% wins
On Dust 2 −50 ELO
64 matches · 59% wins
On Sundays −14 ELO, win rate 47%

jass- loses the most ELO on Inferno: −91 ELO, 56% wins

Records and milestones

from recorded matches
  1. Longest win streak: 18 wins in a row · Cache
  2. Highest rating in a match: 2.61 · Mirage
  3. Most kills in a match: 49 · Inferno

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
59% better than 73%
0.78 better than 68%
84.4 better than 69%
1.21 better than 90%
53% of 204 duels better than 60%
41% of 32 situations better than 59%
Inferno59
56% level
0.83 better than 83%
85.4 better than 66%
1.10 better than 72%
50% of 236 duels better than 35%
42% of 31 situations better than 55%
Anubis58
52% better than 48%
0.84 better than 88%
89.5 better than 86%
1.04 level
51% of 190 duels level
27% of 26 situations better than 27%
Nuke29
66% better than 81%
0.81 better than 69%
85.3 better than 63%
0.99-
53% of 83 duels better than 48%
40% of 20 situations level
Ancient25
56% better than 62%
0.84 better than 87%
91.2 better than 89%
1.28 better than 97%
54% of 94 duels better than 66%
50% of 12 situations better than 82%
Cache22
59% -
0.71 -
75.4 -
0.96-
49% of 96 duels -
38% of 8 situations -
Mirage21
71% better than 97%
0.99 better than 99%
98.8 better than 98%
1.51-
54% of 59 duels better than 64%
36% of 11 situations better than 44%
Vertigo9
44% -
0.82 -
84.8 -
1.00-
67% of 45 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jass- plays

Across 289 matches jass- averages K/R 0.82 and ADR 86.3; the rating across the 152 rated matches is 1.14. Biggest strength: Rating at 1.14. That is better than 85% of players on level 10. On average 18.0 kills per match, 47% of them headshots. The strongest map is Mirage with a 71% win rate in 21 matches. In 78 of 152 matches the rating was 1.10 or higher (51%), in 42 it was below 0.90. In 239 matches with detailed stats: 41 4Ks and 7 aces. Best month by rating: October 2026 at 1.18. jass- loses the most ELO on Inferno (−91 ELO, win rate 56%). Things go best in match 4 of the day (+98 ELO, win rate 74%). Got weaker: Headshots −9 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.81, ADR at 85.8. Last 30 days: 114 matches, win rate 59%, ELO balance −139.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.