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jarito

Ukraine
On FACEIT since 2021 332 matches tracked 74 matches in 30 days
ELO ▲ 35
2,738
30-day peak: 2,809
Rank EU
#24,926
Ukraine #1,154 in Ukraine
Last updated:
Next update possible in 38m 16s

How does jarito play?

Rating 1.06 (from 283 matches) K/R 0.77 ADR 85.3 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 283 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 10%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.07+0.02 · Ø 1.05 better than 54%
Pistol kills per match 2.6
Zeus kills2 in 332 matches
Knife kills 39 in 332 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.6%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 67%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 53%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 52x 4K, 5 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 86%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.09, ELO +306
= Stayed the same
K/R at 0.76, ADR at 83.8, Headshots at 43%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: May 2026 with 0.89. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −100 ELO
49 matches · 51% win rate
In match 4 of the day −97 ELO
41 matches · 34% win rate
On Wednesdays −220 ELO, win rate 43%

jarito loses the most ELO on Anubis: −100 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Nuke
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 39 · Anubis
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient75
61% better than 76%
0.83 better than 79%
91.0 better than 84%
1.11 better than 69%
58% of 306 duels better than 80%
42% of 36 situations better than 63%
Mirage64
53% better than 53%
0.74 better than 44%
81.3 better than 48%
1.03 better than 44%
53% of 281 duels better than 58%
29% of 28 situations better than 24%
Dust 260
33% better than 3%
0.73 better than 40%
81.6 right on the average
1.02 better than 39%
51% of 275 duels better than 46%
45% of 33 situations better than 68%
Anubis49
51% better than 41%
0.77 better than 57%
84.0 better than 60%
1.04 better than 44%
57% of 237 duels better than 75%
36% of 25 situations better than 41%
Inferno40
65% better than 82%
0.75 better than 39%
90.8 better than 78%
1.02 better than 23%
52% of 178 duels better than 38%
75% of 8 situations better than 99%
Nuke37
54% better than 45%
0.82 better than 69%
85.0 better than 61%
1.16 better than 69%
55% of 200 duels better than 63%
19% of 16 situations better than 6%
Cache5
40% -
0.62 -
71.6 -
0.85-
28% of 29 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jarito plays

Across 332 matches jarito averages K/R 0.77 and ADR 85.3; the rating across the 283 rated matches is 1.06. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 43% headshots. The strongest map is Inferno with a 65% win rate in 40 matches. In 124 of 283 matches the rating was 1.10 or higher (44%), in 105 it was below 0.90. In 236 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: November 2026 at 1.10. jarito loses the most ELO on Anubis (−100 ELO, win rate 51%). Things go best from match 5 of the day (+36 ELO, win rate 58%). Match no. 3 of the day goes best: 59% win rate, +28 ELO. Improved over the last three months: Rating +0.09, ELO +306. Unchanged in recent months: K/R at 0.76, ADR at 83.8, Headshots at 43%, Win rate at 52%. Last 30 days: 74 matches, win rate 55%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.