jared

USA
On FACEIT since 2014 156 matches tracked 32 matches in 30 days
ELO ▼ 66
3,386
30-day peak: 3,479
Rank NA ▼ 12 places
#55
#30 in US
30 days · prev. #43 · best #43
Last updated:

How does jared play?

Rating 1.14 (from 83 matches) K/R 0.78 ADR 85.9 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 83 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 33% weak 0.75 to 0.89 13% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

jared gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive

jared wins 29 of 100 1v2s. 8 percentage points above the level 10 average (21%).

Clutch 1v1 won 31%−9 pp better than 15%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.16 kills per death. 0.12 above the level 10 average (1.04).

Headshot rate 53%+2 pp better than 66%
AWP share of kills 0%−11 pp better than 2%
K/D 1.16+0.12 better than 85%
Pistol kills per match 2.3
Knife kills 1 in 156 matches

Impact

Average
Damage and big rounds

jared gets exactly 2 kills in 14.9 of 100 rounds. 1.5 percentage points above the level 10 average (13.4%).

2K rounds 14.9%+1.5 pp better than 81%
3K rounds 4.4%+0.3 pp better than 63%
MVPs per match 2.40.0 on par
4Ks and aces 16x 4K, 3 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 6.4 utility damage per round from HEs and mollies. 2.3 above the level 10 average (4.1).

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 6.4+2.3 better than 91%
Enemies flashed per round 0.26−0.04 better than 40%
Deaths per round 67%−4 pp better than 91%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +9 pp, ELO +334
= Stayed the same
K/R at 0.78, ADR at 86.4
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.77). 0.04 above the level 10 average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +116 ELO
65 matches · 60% win rate
Between 6:00 and 12:00 +50 ELO, win rate 64%
On Mondays +65 ELO, win rate 60%

jared loses the most ELO in match 1 of the day: +116 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Nuke
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 10 wins in a row · Ancient
  4. Most kills in a match: 34 · Cache

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
74% better than 97%
0.86 better than 92%
94.6 better than 95%
1.29 better than 98%
59% of 132 duels better than 86%
37% of 27 situations better than 46%
Mirage30
57% better than 71%
0.74 on par
80.0 better than 45%
1.01-
40% of 94 duels better than 5%
43% of 23 situations better than 64%
Cache25
80% -
0.79 -
87.9 -
1.23-
57% of 86 duels -
36% of 11 situations -
Nuke24
67% better than 83%
0.82 better than 80%
87.9 better than 77%
1.18-
53% of 78 duels better than 57%
17% of 12 situations better than 9%
Dust 218
78% better than 99%
0.70 better than 29%
77.6 better than 31%
1.05-
43% of 49 duels better than 11%
29% of 7 situations better than 25%
Inferno16
63% better than 75%
0.74 better than 46%
82.8 better than 52%
0.97-
55% of 66 duels better than 61%
38% of 8 situations better than 47%
Anubis8
50% -
0.76 -
85.4 -
0.86-
34% of 41 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jared plays

Across 156 matches jared averages K/R 0.78 and ADR 85.9; the rating across the 83 rated matches is 1.14. Biggest strength: Utility damage per round at 6.4, better than 91% of level 10 players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 players. Averages 16.6 kills per match with 53% headshots. The strongest map is Cache with a 80% win rate in 25 matches. In 41 of 83 matches the rating was 1.10 or higher (49%), in 15 it was below 0.90. In 87 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: August 2026 at 1.23. jared loses the most ELO in match 1 of the day (+116 ELO, win rate 60%). Things go best on Ancient (+165 ELO, win rate 74%). From match no. 5 of the day on, things go best: 82% win rate, +72 ELO. Improved over the last three months: Win rate +9 pp, ELO +334. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.78, ADR at 86.4. Last 30 days: 32 matches, win rate 63%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.